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InfoQ Homepage GOTO Berlin Content on InfoQ

  • Build Agility with Design Sprints

    Design sprints can be a powerful vehicle for challenging traditional ways-of-working that that hamstring business agility. Teams can solve challenging business and customer problems in incredibly creative, exciting and valuable ways, and as a group they are collectively more willing to kill bad ideas early.

  • Cultivating Attention and Awareness in Teams

    Technology makes it easier to collaborate, but also distracts us and can have negative consequences on the quality and content of our personal interactions. The mere presence of a cell phone can pull you away from a task and reduce your focus. An interview with Jeffery Hackert on cultivating attention, awareness and empathy when working in teams, and giving and receiving uninterrupted attention.

  • Technologies for the Future of Software Engineering

    The Cloud, infrastructure as code, federated architectures with APIs, and anti-fragile systems: these are technologies for developing software systems that are rapidly coming into focus, claimed Mary Poppendieck. Systems are moving towards the cloud, and APIs are replacing central shared databases and enable the internet of things. We need to develop anti-fragile systems which embrace failure.

  • Open Source Development at the UK Government

    New code developed for GOV.UK will be open by default. Coding in the open enables reuse and increases transparency. The UK government wants to provide digital services which are so good that people want to use them; services which are leading to better interaction between the government and citizen.

  • Dealing with the Impostor Syndrome

    The impostor syndrome refers to people who fear being exposed as a "fraud". They think that they do not belong where they are, don't deserve the success they have achieved, and are not as smart as other people think. According to Agile Coach Gitte Klitgaard, many high-achieving people suffer from the impostor syndrome. It hinders people in their work and stops them from following their dreams.

  • How to Deal with Cognitive Biases That Hinder Collaboration

    People are hardwired to instantly decide who we trust, but also to work collaboratively in small groups. Cognitive biases can get in the way of collaboration, but when you understand how these biases work and what agile practices can do to help, you are more likely to build better interpersonal relationships and create successful products.

  • Organisational Learning and the Importance of Real Communication

    InfoQ interviewed Stephen Carver about how bringing in procedures and rules often doesn't help to prevent problems, enabling communication between engineers working in different companies, taking learnings from failure to a next level to prevent similar problems, and what engineers can do if they want to influence decisions on developing and releasing products.

  • Using Microservices in the Internet of Things

    In this interview Fred George explains how the internet of things can exploit microservices and the challenges that the Internet of Things is posing and how to deal with them. InfoQ also asked him for advice for the software industry regarding the usage of microservices for the Internet of Things.

  • Support for Microservices

    Fred George talked about what organizations can do to successfully deploy microservices at the GOTO Berlin 2015 conference. InfoQ interviewed him about business and IT interaction for microservices, what organizations can do to support teams in using microservices, benefits of microservices and what the future will bring for microservices.

  • Microservices at Spotify

    Kevin Goldsmith talked about how Spotify uses microservices to break down architectures and be innovative at the GOTO Berlin 2015 conference. He argues that Microservices are easier to test, deploy and monitor than monolithic applications. Spotify also aims to have as few as possible dependencies in their product, and microservices are very helpful for that.

  • Scaling Without Blueprints and the Agile Scaling Cycle

    InfoQ interviewed Stefan Roock about adding XP practices to Scrum, why using an agile framework as a blueprint for designing the organization is a premature optimization and why culture and principles are more important than practices. Roock also explains the agile scaling cycle with examples of how it can be used, and talks about the benefits and pitfalls of this approach for agile scaling.

  • Prototyping Mental Models with Lego Serious Play for Agile

    People can tell stories and express themselves when trying to solve complex problems using Lego. Jens Hoffmann facilitated the session "Prototyping an Agile Culture with LEGO® SERIOUS PLAY®" at the GOTO Berlin 2015 conference.

  • Moving Fast at Scale

    Jez Humble talked about organizational obstacles to moving fast at scale and how to address them at the GOTO Berlin 2015 conference. InfoQ interviewed him about how we can focus on value, why having a shared understanding of an artifact can be very valuable, removing waste and discovering the needs of customers quickly with low costs, and how to use the concept of improvement kata.

  • UI Design: Go Out and Get Data

    Chris Atherton did the closing keynote of the GOTO Berlin 2015 conference in which she talked about designing software. She suggests that, in stead of relying on professional opinions on how software should look or work, it can be better to go out and get data from real users. InfoQ interviewed her about designing and testing user interfaces.

  • Q&A on Innovation in the Enterprise

    Markus Andrezak talked about innovation in the enterprise at the the GOTO Berlin 2015 conference. InfoQ interviewed him on misunderstandings on innovation and asked him about solutions that enterprises can use to develop innovative products.

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