Ash Furrow discusses Swift, why Swift was needed, the Objective-C problems it addresses, and how ready it is from both technical and business standpoints.
Bobby Warner discusses mobile automation and dives into the iOS and Android functional testing world using Groovy, Spock and Gradle.
Alex Blewitt introduces the history behind Swift, why it was created, how it differs from Objective-C and how Swift is compiled and executed under the covers.
Ari Grant discusses how Facebook is iterating its mobile products, continuing to increase the richness of the content and speed at which it is delivered.
Simon MacDonald explains how to use speech recognition effectively on mobile platforms, covering the W3C Web Speech API specification and its current implementation status.
Kevin Grossnicklaus introduces and demos iOS development via Xamarin to .NET developers: the environment, tips and resources, sharing code, Xamarin.iOS and Xamarin Studio.
Muljadi Budiman presents the prerequisites and differences of iOS development, creating a small demo app to show how one starts developing on iOS.
Stephen Chin demos Java SE Embedded’s support for ARM processors and Java SE 8 running on consumer tablets, embedded devices such as Raspberry Pi and PandaBoard, and the new Lego Mindstorms EV3.
Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
Heath Borders explains how to make iOS and Android apps accessible, and how to create an accessibility service for Android apps that do not have accessibility built in.
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.