InfoQ Homepage Interviews
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Pollyanna Pixton on Agile Leadership
Pollyanna Pixton talks about leadership, especially leading Agile teams, but more importantly what senior leaders do to help support their Agile teams in their organizations. She focuses on how leaders that are command and control can stay out of the way, step back and let teams and everyone below them make their own decisions and take ownership and deliver.
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Brian Foote and Dave West Discuss Craftsmanship
Brian and dave discuss what it might mean to be a true craftsman and why the idea of craft has become so popular of late. Other issues discussed include the question of why craft seems to be focused almost exclusively on programming and why everyone does not aspire to be a craftsman? Programming as performance art, programs as literary artifacts, and code "habitability" round out the discussion.
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SpringSource's Ben Alex talks about Spring Roo, Spring Shell and Spring Security 3.0
Dr Ben Alex, The Project Lead of the Spring Roo code generator project, discusses using Roo on an existing project, building custom templates and add-ons for Roo, and how its capabilities compare to other productivity tools such as Grails. The interview goes on to look at the related Spring Shell project and discusses Spring Security 3.0, which Ben Alex founded.
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Chris Richardson discusses Cloud Foundry and Cloud Computing
Chris Richardson discusses the evolving cloud computing landscape, cloud computing tools, differences between local machines and cloud-based virtual machines, Cloud Foundry offerings, deploying a Java application to Cloud Foundry, Cloud Foundry vs other cloud offerings, future Cloud Foundry developments, and the future of enterprise Java development.
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Rebecca Wirfs-Brock on Agile Design and Architecture
Rebecca Wirfs-Brock talks about different techniques that are useful for Agile teams to create and maintain good design and architecture. She discusses the use of light weight techniques, such as the use of CRC cards for thinking about and discussing design regularly. She also discusses evolutionary and emergent design and the importance of doing things at the responsible moment.
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Mark Pollack on Spring.NET 1.3 and 2.0
Mark Pollack talks about the features coming in Spring.NET 1.3 and 2.0. He also covers Spring.NET Integration, the Stonehenge project and the relationship with Spring Java.
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Guillaume Laforge and Graeme Rocher on Groovy 1.7 and Grails 1.2
Guillaume Laforge and Graeme Rocher talk about the new features in Groovy 1.7 and Grails 1.2, how Groovy and Grails are related to each other, and how the acquisition by SpringSource has affected their development.
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Ralph Johnson on Parallel Programming Patterns
Ralph Johnson, one of the four GoF authors, talks about the upcoming book “The Patterns for Parallel Programming”. He highlights the difficulties in dealing with discovering and writing down parallel programming patterns, how to choose and use such a pattern, and similarities with the initial Design Patterns book.
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Dan Mezick on Group Relations, Agile Games, and the Agile-PMI Initiative
Dan describes the importance of group relations to Agile adoption and how an awareness of group dynamics can help keep energy focused on the task at hand. He also suggests how Agile games can be used to prepare for an upcoming agile adoption by revealing an individual's willingness to participate fully. Finally, hshares his views on the new PMI-Agile community.
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Jonathan Dahl on Programming and Minimalism
In this interview taped at FutureRuby, Jonathan Dahl explains ways to write clear Ruby code and how to use minimalism as a guiding principle.
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Christopher Avery on Responsibility
Christopher Avery explains why personal responsibility is a foundational skill for any and all teams and shares his model for personal responsibility and how this affects individuals and teams in the workplace. He goes further with several concrete tips on how to form successful, high performing teams.
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Christophe Coenraets Discusses Flex, AIR, Catalyst and LCDS
Christophe Coenraets discusses Adobe Catalyst, the developer-designer interaction, Flex 4.0, AIR 2.0, Livecycle Data Services (LCDS) 3.0, the Flex 4 component model, model-driven development, and Flex/Flash Builder 4.0.