Geoff Wilson and Amanda Stockwell from 352 Inc talk about the advantages of Agile in a digital agency, approaches to user experience and the redevelopment of planningpoker.com.
Woody Zuill discusses Mob Programming, a practice where the whole team works on the same thing, at the same time in the same space on the same computer, as well as his thoughts on No Estimates.
Neil Killick discusses his background in Agile and his thoughts on estimation in Agile software projects, in particular the discussion around #noestimates.
Brandon Carlson discusses his Agile journey, measurement and some code metrics tools he is working on. He also shares his views on professionalism and the importance of not fearing your customers.
Stephanie Kaiser explains how metrics driven design is used to develop and continuously improve games at wooga, how the company uses A/B testing and usability testing and much more.
In this interview, Jesper Boeg, author of the new InfoQ book – Priming Kanban, discusses the keys to using Kanban effectively, and how to get started if you are currently using other approaches. Jesper also discusses the benefits of integrating elements of Kanaban into existing Scrum teams and what can be achieved from the team seeing the entire value chain and owning the whole process.
Ron Jeffries' upcoming book looks at how tracking "Running Tested Features" is the essential element of Agility, from which all other practices and activities necessarily follow. Deborah Hartmann interviews Ron who takes to the whiteboard to explain how, when supported by XP's "simple design" practice, RTF helps teams deliver consistently without building up costly technical debt.