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  • Thread – An Open Standard Protocol for Home Automation

    The Internet of Things is poised for huge growth. Along with SMAC (Social, Mobility, Analytics and Cloud), it’s one of the key building blocks of digital technologies and superior digital customer experience. As IoT gets more matured there is the need for a standardization of network protocols used in IoT. With Thread, Google invented a protocol to easily connect various devices in your home.

  • Understanding Bitcode for iOS Applications

    When Apple released Xcode 7, they also enabled applications to be distributed to the AppStore through bitcode, instead of per-processor target files. InfoQ looks under the covers at what Bitcode is, what advantages it may offer, and why developers should consider enabling bitcode projects for their iOS targets.

  • What’s New in iOS 9: Xcode 7 and Other Developer Tools

    In the first four installments of this series, we reviewed new and enhanced frameworks included with iOS 9 SD, changes to Swift and Objective-C, and the new Safari content blocking API. In this article, we will describe what is new within Apple Developer Tools, including Xcode Playgrounds, LLDB, UI testing, Interface Builder, etc.

  • What's new in iOS 9: Swift and Objective-C

    In this article, we are going to examine new features added to iOS and OS X El Capitan main programming languages: the recently open sourced Swift, which extends pattern matching syntax, adds feature availability and protocol extension, and overhauls error handing; Objective-C, with new interoperability features as generic collections.

  • A Glimpse of Latest Mobile App Development Trends

    Even though mobile apps are nothing special anymore, there is still quite some movement in this area. In this article, Katie Stanfield highlights some of the trends we might encounter in the near future if we think about developing mobile applications: App developers and companies will have to keep in mind topics like Big Data and app analytics, Internet of Things or enterprise app stores.

  • Article Series: iOS 9 for Developers

    This series aims to introduce all that is essential for developers to know about building apps for the latest release of Apple’s mobile OS. It comprises six articles that cover what’s new in iOS 9 SDK, new features in Swift, Objective-C, and developer tools, and Apple’s new bitcode.

  • Safari Content Blockers Under the Hood

    With iOS 9, Apple introduced a content blocker mechanism into Safari, which will also be part of OSX El Capitan. InfoQ goes under the hood to find out how they work, and how Apple's privacy goals has resulted in certain choices in the way that the content blocker is implemented, and some ways in which a Swift content blocker can be written.

  • What's New in iOS 9: Enhancements to Existing Frameworks

    iOS 9 SDK includes many enhancements to existing frameworks, including WKWebView, UIKit, Core Data, and several others. This article will provide an essential roadmap into new features and provide links to the updated documentation.

  • What's New in iOS 9: New SDK Frameworks

    At WWDC 2015, Apple introduced iOS 9. Although the new SDK does not introduce as many new or enhanced features as iOS 8, which included more than 4,000 new APIs, it does still provide a wealth of new functionality and enhancements. In this article, the first in a series focusing on iOS 9, we are going to review a number of new frameworks that Apple has included with its new mobile OS.

  • Meeting Developer Demands with WebRTC and CloudRTC Platforms

    The WebRTC API lets developers easily integrate real-time comms into their apps. This article is the second part of a two part series analyzing the market of WebRTC platforms. It compares data from late 2013 / early 2014 to a survey conducted in April and May of this year as part of an ongoing coverage of the cloud real-time communications platform market.

  • Metadata-Driven Design: Building Web APIs for Dynamic Mobile Apps

    More than ten years ago, software architect Kevin Perera invented a design method for architectures that was called "metadata-driven design and development". In this article, Aaron Kendall explains how to use this design method and outlines similarities as well as differences to current techniques like RESTful services or HATEOAS by implementing a metadata-driven mobile application.

  • Scaling Mobile at XING: Platform, Framework and Domain Teams

    This article describes learning from XING on how to scale mobile development such that as many teams as necessary can contribute to the development of mobile apps (on both iOS and Android platforms) and at the same time keep the apps consistent, stable and shiny. It summarizes the key decisions and structural changes they made in order to enable scaling mobile from 2 to 10 teams.

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