InfoQ Homepage Mobile Content on InfoQ
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iOS Networking: Bonjour, Cloud!
Chris Adamson introduces several iOS networking APIs: iCloud, Bonjour, GameKit, CFNetwork, Foundation, Media APIs, and System Configuration.
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Building Mobile HTML5 Apps in Hours, Not Days
Aditya Bansod explains the benefits of creating mobile applications with HTML5, demoing creating such an application with Sencha Designer 2.
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Back to the Future: Sockets and Relational Data in Your (Windows) Pocket
Dragos Manolescu introduces some of the new features in Windows Phone Mango - TCP and UDP sockets, network preferences and local storage –, discussing their optimization for lower power consumption.
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Testing, Testing, iOS
Heath Borders introduces several testing tools for iOS - OCUnit, Google Toolbox for Mac (GTM), GHUnit, UISpec, UIAutomation, OCMock – making some recommendations on which is better.
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Bringing the Open Web to Mobile Devices
Andreas Gal introduces Mozilla’s Boot 2 Gecko, a cross device web-based platform with applications written in HTML5, JavaScript and CSS.
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Mobile JavaScript Framework Bake Off!
Roland Barcia introduces Dojo Mobile, David Kaneda talks about SenchaTouch 2, while John Bender lures developers to jQuery Mobile.
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Continuous Integration in the Mobile World
Godfrey Nolan discusses using CI for iOS and Android apps, headless emulators, tools for unit and functional testing, and mobile app deployment.
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Taming Android
Eric Burke shares tips on creating visually appealing Android applications that scale to various screen sizes. The session focuses on custom views, scalable drawables, and ListView.
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Native Android Development Practices
Josh Long and Roy Clarkson discuss developing native mobile applications for Android with Spring Android.
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Mobile HTML5
Scott Davis explains how to prepare a website for mobile devices from small tweaks –smaller screen sizes, portrait/landscape- to using HTML5’s local storage, application cache, and remote data.
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Mobile Web Development with HTML5
Roy Clarkson and Josh Long discuss the mobile browsers, the hardware constraints, the existing simulators, emulators and JavaScript frameworks, and the HTML5 support for doing mobile development.
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UI in an Agile Process - The Quick 'n' Dirty Approach in the Real World
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.