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by Jesper Richter-Reichhelm on Apr 05, 2012 |

Jesper Richter-Reichhelm shares the lessons learned while scaling their game platforms to handle millions of users, each game being built by small teams of two developers without dedicated ops.


Jesper Richter-Reichhelm is Head of Engineering at wooga, which is the second largest developer of social games in the world with more than 5 million daily users and serve more than 10 billion http requests/month. Work is organized in small, independent teams where typically only two to three software engineers are responsible for architecture design, feature development and operation (devops).

SPLASH stands for Systems, Programming, Languages and Applications: Software for Humanity. SPLASH is an annual conference that embraces all aspects of software construction and delivery, and that joins all factions of programming technologies.

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