InfoQ Homepage Presentations
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Swift - Under the Hood
Alex Blewitt introduces the history behind Swift, why it was created, how it differs from Objective-C and how Swift is compiled and executed under the covers.
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To the Moon
Russ Olsen tells the moon landing story and how it has affected the software development.
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Customer Insight, from Data to Information
Thore Thomassen shares from experience how to combine structured data in a DWH with unstructured data in NoSQL, and using parallel data warehouse appliances to boost the analytical capabilities.
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Lessons Learned Running a Remote Diary Study
Adam Parker tells how they planned and ran a diary study, what they did during the 3 weeks of the study, how they analyzed the results, and what they learned by doing it.
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The Architecture of Uncertainty
Kevlin Henney looks at how uncertainty, lack of knowledge and options can be used to partition and structure the code in a system.
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User Perspective Design – Integrating Responsive Containers and Content
Colin Burns takes a look at the creative forces shaping BBC’s approach to the future, examining how to create innovative experiences across different screens.
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Tiny
Chad Fowler attempts to convince people that keeping things "tiny" –small iterations, small methods, small teams - is the best thing one can do for himself and his team.
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Can Agile Work for Off-the-shelf Software?
Ceri Shaw, Adrian Banks discuss the challenges and rewards of Agile when working on an enterprise software product and contrast them with working in a more traditionally Agile SaaS setting.
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Building Stuff with Shake
Neil Mitchell introduces the Shake build system. Users of Shake write a Haskell program which makes heavy use of the Shake library, while still allowing the full power of Haskell to be used.
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Exploring Melody Space with Clojure, Overtone, core.async and core.logic
Thomas Kristensen describes the overall architecture of Composer, a system for composing musing, showing how to build a system that achieves responsiveness while still being flexible.
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Making Sense of Complexity by Designing Dynamic Environments: The Lens
Daryl Chan, Martin Kearns present The Lens - a physical space orientated around dialogue, transparency and co-creation, discussing techniques used to stimulate inquiry, curiosity and introspection.
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Growth Hacking Takes Agile to the Extreme
Shaun Clowes discusses Growth Hacking, a way of minimizing waste in all aspects of product development and go to market.