InfoQ Homepage Presentations
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The Search for Sustainable Innovation
The panelists discuss innovation at the enterprise level avoiding the business’ constant volatility.
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Exercises in Style
Crista Lopes writes a program in multiple styles -monolithic/OOP/continuations/relational/Pub-Sub/Monads/AOP/Map-reduce- showing the value of using more than a style in large scale systems.
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Productive Out-of-the-Box with Ember.js
Anthony Bull overviews some of the tools that help being productive with Ember.js, providing details on Yeoman.
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Agile Metrics and the Deadly Sins of Agile Measurement
Steve Lawrence showcases several agile metrics supporting an organization’s objectives, but also addresses some of the bad metrics and the 7 sins of Agile measurements.
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Stream Processing: Philosophy, Concepts, and Technologies
Dan Frank discusses stream data processing and introduces NSQ – Bitly’s open source queuing system – and other new technologies used for communication between streaming programs.
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The Sound of Clarity: Organizational Health Is Simpler Than You Think
Alan Claypool discusses a methodology meant to bring coherence to an organization based on a strategic vision and clear focus on core values, over-communication and up-down accountability.
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Why Must I Use Cloud Foundry's Bosh? I just Learned Chef/Puppet!
Nic Williams discusses deploying Cloud Foundry on AWS or OpenStack using Bosh, a tool chain for release engineering, deployment and lifecycle management of large scale distributed services.
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Demystifying .NET 4.5 Async
Mitchel Sellers introduces .NET 4.5 Async, showing how to use it by means of examples.
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The Android + NFC Developer Kick-start Workshop
James Elsey conducts a hands-on workshop developing a NFC application for Android.
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An Introduction To Web Development With Grails 2
Jeff Scott Brown demoes creating a web application with Grails 2 using the command-line, GORM and Hibernate, GSP, and Spring Integration.
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Functional Reactive Programming in Elm
Evan Czaplicki explains the key concepts of Functional Reactive Programming, showing how FRP can avoid the callback hell. He shows how to use FRP for games, demoing a Mario game.