InfoQ Homepage Presentations
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Understanding SOA Security Patterns
Jason Hogg discusses web services security obtained through threat modeling based on security design patterns, and explaining a number of such patterns related to processes, services and SOA security.
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Groovy: Best Practices Developed From Distributed Polyglot Programming
Jonathan Felch discusses Groovy, its major features, using it in a financial project, the benefit of using dynamic and meta-programming features together, ending with what is not so great in Groovy.
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Teaching Lean and Kanban: What’s Working Well
Russell Healy presents the basic concepts of Lean and Kanban: Waste and the Value Stream, inventory or Work In Process, Cycle Time, and the relationship between them.
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The DCI Architecture: Lean and Agile at the Code Level
James Coplien explains the DCI paradigm used to better represent the user’s mental model through code, proposing a way of reintroducing architecture back to Lean and Agile projects.
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Social Networks: Getting Distributed Web Services Done with NoSQL
Lars George and Fabrizio Schmidt present Germany’s largest social networks, Schuelervz, Studivz and Meinvz, the initial architecture, why it didn’t work and how they solved it with a NoSQL solution.
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Data Presentation in a Web-App: Journey of a Start-up
Simon Oxley presents how his team built a monitoring and reporting web app, the challenges encountered and decisions made, the technologies and tools used, and what are the their plans for the future.
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Devs Are From Mars. SETs Are Too.
Simon Stewart presents how Google’s Engineering Productivity team and Software Engineers in Test (SETs) help developers to make their code more maintainable, recommending some of their tools.
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Sibling Rivalry: Can lean approaches help integrate systems and software engineering?
Richard Turner discusses the impact of current system trends and why the disconnect between the two disciplines must be resolved. He suggests lean approaches may provide guidance for reconciliation.
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
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Spring: Paving The Way for Continuous Innovation
Jeremy Grelle discusses Spring 3 -Themes, Generics, Annotated Factory Methods, Meta-Annotations, SpEL, MVC, Rest Template- and quickly reviews Spring Integration, Blaze and Roo followed by a Roo demo.
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Embracing Concurrency At Scale
Justin Sheehy explains the principles behind concurrent distributed systems: no global state, no ACID but rather BASE, no RPC but protocols over APIs, prepare for failure, degradation, measurement.
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Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks