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JavaScript: Measuring Performance, Games, and Distributed Testing
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| by John Resig Follow 0 Followers on Dec 23, 2009 |

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John Resig touches three JavaScript issues: performance measuring – calling getTime() or using a browser extension like Firebug, plus performing complexity analysis -, creating games – should be multiplayer, hard to cheat, available on all devices, and addictive –, and performing distributed testing to evaluate how a program or game works in a real set.

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John Resig is a JavaScript developer and the creator of the jQuery JavaScript library. He currently works for the Mozilla Corporation where he works as a JavaScript Evangelist. He's also the creator of a number of other popular JavaScript projects including Processing.js and Env.js. He's the author of the book 'Pro JavaScript Techniques' and the upcoming 'Secrets of the JavaScript Ninja'.

JSConf 2009 is a conference devoted to the programming language we all love to hate and hate to love, JavaScript. This is conference will be thoughtful, content driven, and exemplify the very nature of JavaScript. The core focus of this conference is to expose some of the details about JavaScript that are often overlooked and present them more as a discussion with the audience. The content of the conference should cater to all types of JavaScript users from client interfaces to server development to testing. No matter which programming language you love, you know of the pleasure and pain of JavaScript programming.

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