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Second Life’s Architecture
Recorded at:

| by Ian Wilkes on Dec 15, 2008 | NOTICE: The next QCon is in New York Jun 26-30, 2017. Join us!
58:52

Summary
In this presentation, Ian Wilkes, VP of Systems Engineering, describes the architecture used by the popular game named Second Life. Ian presents how the architecture was at its debut and how it evolved over years as users and features have been added.

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Bio

As VP of Systems Engineering, Ian Wilkes is responsible for all aspects of IT infrastructure at Linden Lab. An early member of the company, for the past six years Wilkes has led the development of the server technology behind the 3-D virtual world of Second Life.

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