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Tracking Millions of Ganks in Near Real Time
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by Garrett Eardley on Dec 12, 2013 |

Garrett Eardley explores how Riot Games is leveraging Riak for their stats system, discussing why they chose Riak, the data model and indexes, and strategies for working with eventually consistent data.


Garrett "Grizzly" Eardley is a software engineer at Riot Games. He is intimately acquainted with the difficulties of scaling the distributed systems that power League of Legends' 32+ million monthly active players. Garrett holds an M.S. in Computer Science from Washington University in St. Louis, where he currently resides with his wife, children, and beard.

Strange Loop is a multi-disciplinary conference that aims to bring together the developers and thinkers building tomorrow's technology in fields such as emerging languages, alternative databases, concurrency, distributed systems, mobile development, and the web.

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