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InfoQ Homepage Productivity Content on InfoQ

  • Jurgen Appelo Proposes the Chunking Productivity Technique

    Jurgen Appelo proposes a new technique of work management called the chunking technique intended to increase productivity.

  • Scrum for Individuals

    Usage of Scrum for individuals or one person projects.

  • Delivering More Software Without Adding People

    As the need for software products and services increases organizations look for ways to increase their capacity. Often organizations decide to scale up by adding more people. Some question this approach and suggest alternative ways to be able to deliver more software without adding people.

  • Concerns about Measuring Velocity for Team Improvement

    Agile teams measure the velocity of their sprints. It helps them to plan and track their progress and provides insight for product owners to plan product releases. Can teams also use velocity data when they want to improve themselves? Several authors have written about velocity and shared their concerns on measuring velocity to improve the productivity of teams.

  • Winning with DevOps

    Rebel Labs recently released a productivity report indicating DevOps is a key initiative for 2013 with tangible benefits for engineers, managers, and businesses. The report includes findings in the following categories: the work week, application failures/responses, tools, and software releases.

  • ZeroTurnaround Acquires Javeleon

    Java software tools maker ZeroTurnaround has acquired Javeleon, a Denmark based startup that produces a product related to ZeroTurnaround's popular JRebel dynamic Java class-reloading tool.

  • JustCode Q3 - Improve Productivity by Reducing Keystrokes

    JustCode Q3 ships with several new features which enables developers to minimize coding by automating frequently used tasks and thereby improving productivity.

  • Enhance Productivity with Visual Studio 2012 Power Tools

    Microsoft recently released Power Tools for Visual Studio 2012 with three new features to enhance developers productivity.

  • The Exact Science of Communication Patterns

    Alex "Sandy" Pentland, professor of MIT, talks about his experiments with sociometric badges in context of teams productivity in his interview for Harvard Business Review. His research can help in defining optimal communication patters that will make you and your team members more efficient and more satisfied at work.

  • Seven Options for Handling Interruptions on Agile Teams

    Interruptions are something that every team has to deal with and, if not managed appropriately, they can potentially have a detrimental affect on their ability to deliver. In a recent post on the Agile Advice blog, Mishkin Berteig described seven options that teams could consider to deal with interruptions when using Scrum or iterative Agile approaches.

  • Too Much Technology?

    As technologists we often never question how technology is affecting us and our world. This interview with Eric Brende presents an a different view on progress, innovation and technology.

  • Enabling and Sustaining High Performing Teams

    Agile practices should foster high-performance self-organizing teams. It is important that high-performance equals value delivery, to ensure that the team solves the right problem. It is also important to create an environment where high-performance can flourish which requires thinking and action at a management level. We examine three commentators perspectives on enabling high performance.

  • Is Velocity Killing Agile?

    Velocity, the measure of work completed by the team divided by the time taken to complete it, is increasingly being used to manage the productivity of a team and as a comparison between teams. Jim Highsmith, Mark Levison, and Scott Ambler discuss the misuse of velocity as a productivity measure.

  • Simple Tools Preferred in the Agile Tools Space

    Agile does not necessarily mandate or recommend the use of tools. Ideally the development could be done on a command line interface with requirements present on index cards. However, in the last few years, several tools have emerged and they have acted as a catalyst to successful Agile development. Migan and Gaia recently conducted a survey to find out the use of such tools in the Agile space.

  • The “Do Not Disturb” Team Member

    Many developers like to work in isolation, for some time, if not always. XP recommends a room arrangement called “Caves and Commons”. Commons area is organized to maximise osmotic communication. Caves are meant to facilitate isolation for activities like personal email, phone calls or a quick spike. However, there could be a situations where a team member wants to take this isolation too far.

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