Chris Atherton did the closing keynote of the GOTO Berlin 2015 conference in which she talked about designing software. She suggests that, in stead of relying on professional opinions on how software should look or work, it can be better to go out and get data from real users. InfoQ interviewed her about designing and testing user interfaces.
An interview about recent developments in requirement definition and management, how agile teams handle requirements and which problems they face in their daily work, using interactive diagrams and prototypes for conveying requirements, how interactive prototyping can be used with a lean startup approach, and what the future will bring us in requirements definition and management.
This post covers the usage and importance of design thinking approach using various tools. It also gives an overview of using Lego Serious Play for design thinking.
In his recent blog post “Build one to throw away” Udi Dahan is addressing the chicken-and-egg problem software developers often face. On one hand, customers don’t exactly like what they want so that they need to closely interact with software engineers. On the other hand, building product-ready solutions for this interaction might lead to high costs.
Google and Microsoft want to improve HTTP with SPDY and Speed+Mobility. This article reviews both proposals outlining what benefits they bring to the much used Internet protocol.
Faker is an open source C# port of the Ruby Faker gem mainly used to easily generate fake (but presentable) data – names, addresses, phone numbers, etc. Handy, whether its for demonstration purposes or for creating test data.
Simon Brown, a developer, architect and author, considers that it takes a lot more than just good code to create a successful project. In his presentation, "Good Code Isn’t Enough", Brown goes through all the elements necessary for a project’s success, from upfront design to operation documentation.
Simon Guest of Microsoft introduces SketchFlow by discussing why prototyping is an important developer skill and how a tool can enhance developer-customer interaction. The functionality and features of SketchFlow are presented in the context of an ongoing sample application (an on-line store).
Jakob Nielsen, usability guru and author of Usability Engineering, raises the concern that Agile methods are a threat to traditional approaches to designing usability. He goes on to propose solutions so that usability designers can work together in the Agile world. In addition Alistair Cockburn, while generally supporting Jakob, takes issue with a few of his points.
In what is being deemed the most significant update since its creation 2 years ago, Prototype 1.6 along with Script.aculo.us 1.8 have been released.
Script.aculo.us creator Thomas Fuchs gives an overview about the concepts and functionality of both Prototype and the script.aculo.us libraries, provides advice on what and what not to expect and gives pointers and hints on how to get started.