Gil Tene examines the core issues that have historically kept Java environments from performing well in low latency environments and how it can perform now without trade-offs and compromises.
Tom Santero explores the various configurations of distributed teams, dissecting both productive as well as undesirable qualities that emerge when working remotely.
Jafar Husain explains how Netflix uses reactive programming to build and consume REST endpoints, and how they work around the limitations of the HTTP protocol to create high-performance REST APIs.
Kiran Prasad discusses what impact mobile has on architecture, explaining how HTML5 and Node.js can help, and sharing how to use these technologies effectively at scale.
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
Todd Montgomery proposes a new approach to marshalling in Java using FIX/SBE, new marshalling API approaches, and the extensive application of mechanical sympathy to this problem domain.
Jennifer Hayes, Adam Archer present how they built a mixed team (local&remote) to learn the practice of design studios, making them an integral part of doing UI design.
Randy Shoup shares war stories from eBay and Google about performance, consistency, iterative development, and autoscaling, connecting them with experiences building KIXEYE's gaming platform.
Watkins and Hanna discuss the top 5 security mistakes made by developers, examining them in detail by looking at the code and highlighting the risks from both the consumer and developer perspective.
Martin Thompson discusses Java, concurrency, operating systems, and functional programming in the context of designing and testing high-performance systems.
Martin Thompson overviews Java's evolution, comparing it with C++'s, discussing the challenges of pushing the performance limits.