InfoQ Homepage Teamwork Content on InfoQ
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Portia Tung on Playful Leadership
Playful leadership is a serious topic - play is the most effective and efficient way of enabling individuals to learn, lead and work together. It fosters a growth-oriented approach that enables people to change with relative ease and even joy instead of resistance and anguish. Play is important to well being and creativity in the workplace.
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Katherine Kirk on Dealing with Teamwork Hell
Dysfunction in teams can truly feel like being in hell, confined within an endless loop of unhappiness, and there are ways to approach the challenges through actively managing your own response to stressful situations, maintain your own integrity and ethical standards and diligently take small steps rather than trying to address every aspect of the situation at one time.
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Engineering a Generation Z Culture
The next generation of engineers brings a new set of challenges and opportunities for recruitment, building teams, and retaining talent. Barbara McCarthy, director of engineering at Hubspot, spoke about engineering a generation Z culture at Women in Tech Dublin 2018.
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Boosting Team Inclusion at the Workplace Using Artificial Intelligence Technologies
Boosting Team Inclusion at the Workplace using Technologies establishes that active inclusion enables diverse teams to exceed their performance goals. Gartner suggests leveraging new artificial intelligence powered applications in three areas: sourcing inclusive-ready candidates, analyzing teams' interaction, and training team leaders.
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Gartner on the Next Generation of Managers
Melanie Lougee, Research VP at Gartner, discusses how managers, impacted by digital transformations and by agile new ways of thinking and collaborating, must adopt new leading and coaching models.
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A Brief History of High-Performing Teams by Jessica Kerr
If you're looking for an early example of a high-performing, agile team, then study the Florentine Camerata, a group formed in Florence, Italy, around 1580 that reformed their contemporary music with the creation of opera. The lessons of the camerata, and similar teams throughout history, were the subject of Jessica Kerr's keynote presentation at Explore DDD 2018.
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Q&A with Jeff Smith on His DevOpsDays NZ Keynote on DevOps Transformations
InfoQ catches up with Jeff Smith on Centro transformation to a DevOps culture, which will feature in his forthcoming keynote at DevOpsDays NZ. Smith also discusses his recent DevOpsDays Indianapolis talk on the misalignment which can arise due to the different lenses through which collaborators see the world.
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Recognitions of 2018 World Agility Announced
The 2018 world agility recognitions have been announced by the World Agility Forum. Next to regional recognitions for companies in Europe, Africa, and America, there are also recognitions for creativity agility, agile in defense, team agility, personal agility, and lifetime agility.
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Readable Code - Why, How and When You Should Write It
Most people would say they want readable code, and may even prefer readability over functionality. But when it comes down to asking people to define readability, opinions will start to diverge. At Explore DDD 2018 , Laura Savino covered why we want readable code, what it really means to be readable, and when readability absolutely must take priority over other considerations.
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Creating a Multi-Team Test Automation Solution
A solid test framework with automated tests can increase the confidence to release. Cross-team pairing on the framework made it possible for a team to build quality in from the start; it also brought the teams together and upskilled the testers in test automation.
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Heroes Are Expensive - Extinguishing the Firefighting Culture
Sue Johnston gave a talk at the recent Agile2018 Conference in San Diego titled "Heroes Are Expensive - Extinguishing The Firefighting Culture". She identified how to spot a hero, what leads team members and leaders to heroics, what the impact is, what we can do about it, and how we can redefine what a Hero is.
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Ben Gracewood on Learning from an Organisational Train Wreck
At the recent JAFAC conference, Ben Gracewood told the story of how POS developer Vend transformed their development organisation following catastrophic disruption and losses. He explored what happened after they reduced headcount by over 30%, what they had in place that enabled them to survive, and what they did differently as a result of the changes.
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Sandy Mamoli on Holacracy for Humans
Sandy Mamoli has been supporting New Zealand transport ticketing company Snapper in their adoption of holacracy over the last two years. At a recent Agile Welly meetup session she explained what holacracy is, described their journey to date, the benefits they’ve found, and provided advice for others considering holarcacy.
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Making Games for High Performing Teams
The gamestorming model describes a process to create games. It provides concepts like game space, boundaries, rules, artifacts and goals, for creating compelling learning experiences in an organizational setting. Such games can be used by teams to experiment, focus on outcomes, and try out disruptive patterns.
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Incorporating Improv into Agile with Games
The rules of Improv provide a short-hand to enhance active listening, collaboration, and mutual reinforcement skills, all of which are integral to Agility. You can incorporate Improv activities and games to reinforce Agile mindset. The game debrief is where the value of the game becomes sustainable, as it explicitly ties emotions and aha-moments from the game experience to working scenarios.