InfoQ Homepage Teamwork Content on InfoQ
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Tiny
Chad Fowler attempts to convince people that keeping things "tiny" –small iterations, small methods, small teams - is the best thing one can do for himself and his team.
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Making Sense of Complexity by Designing Dynamic Environments: The Lens
Daryl Chan, Martin Kearns present The Lens - a physical space orientated around dialogue, transparency and co-creation, discussing techniques used to stimulate inquiry, curiosity and introspection.
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Creating Shared Value through Design
Fabio Sergio provides examples showing how design can result in solutions addressing system-level problems affecting people living in resource-challenged areas of the world.
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Designing for Human Cooperation
Attila Bujdoso presents two projects designing infrastructures for human cooperation: Format -studies cultural formats of cooperation, opp.io -designing a new technological protocol for collaboration.
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Four Things We Need to Know about Teams
Lachlan Heasman discusses the difference between groups and teams, Poole’s model of team development, the social motivational factors within teams, and the complexity leadership model for teams.
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Collaborative User Research - Ways to Involve Stakeholders in User Research
Revathi Nathaniel explains the benefits of collaboration during the various stages of conducting user research (from conception to data analysis) and simple methods to involve stakeholders.
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The Girl with the Chisel Tip Marker
Lynne Cazaly shares ways to achieve greater buy-in, clearer communication and higher levels of engagement with team members, stakeholders, sponsors and business units using "visual agility".
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The Power of Play - Making Good Teams Great
Portia Tung advises for playing at work to improve team relationships and fuel creativity.
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Experimenting on Humans
Aviran Mordo and Talya Gendler explain how their engineering team is supporting product managers in making the right decisions and getting their product roadmap on the right path.
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Navigating Politics: Why Lean/Agile Can Make It Worse & What to Do about It
Katherine Kirk draws lessons from on-the-ground experiences and eastern and tribal philosophy in order to illuminate practical and realistic ways of dealing with team politics.
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The Girl who Played with Paper
Lynne Cazaly explains how to apply visual maps, models, metaphors, templates and processes that help build buy-in, boost contributions and collaboration, and make communication a breeze within teams.
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Not Just Code Monkeys
Martin Fowler keynotes on the importance of building a healthy social environment where software development can thrive. Part 1 of this presentation: www.infoq.com/presentations/workflow-refactoring