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The Dos and Don'ts of Multithreading
Hubert Matthews describes some of the problems encountered in multithreading and discusses how to avoid them through appropriate design choices.
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Concurrency: It’s Harder (and Easier) than You Think
Paul Butcher discusses difficulties with concurrency and some of the alternatives that help with this, focusing on Actors and how they help deal with threads and locks and make code clearer.
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Taming GPU Threads with F#
Daniel Egloff overviews Alea, an F# alternatives to CUDA C/C++ and OpenCL C++, showing how to write GPU scripts and perform dynamic compilation in F#.
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Threads, Needles, Stacks, Heaps
Ovidiu Dimulescu provides tips for working with local and remote JVMs, startup flags, analyzing and correlating thread dumps with CPU consumption, instrumentation, multi-tenant JVMs, memory games, etc
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Do Not Block Threads! A Blessing in Disguise or a Curse?
Sadek Drobi discusses how to use Futures and Iteratees to deal with blocking threads in a system with many IO calls and heavy threads.
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JRuby: You've Got Java in my Ruby
Tom Enebo explains reasons for choosing JRuby: Hotspot optimizations, JVM Garbage Collectors, tools like profilers. Also: how JRuby helps to write cleaner, more expressive code with Java libraries.
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JavaScript in the Enterprise
Attila Szegedi discusses Javascript in the enterprise, scalability, architectural solutions, continuations, organizational benefits and challenges, code quality, modularity and threading.
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Concurrency: Past and Present
Brian Goetz discusses the difficulties of creating multithreaded programs correctly, incorrect synchronization, race conditions, deadlock, STM, concurrency, alternatives to threads, Erlang, Scala.