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Culture & Methods Follow 235 Followers

The Importance of Learning, Psychological Safety, and Continuous Delivery: Agile on the Beach 2017

by Daniel Bryant Follow 215 Followers on  Jul 19, 2017

At the Agile on the Beach 2017 conference, run in Cornwall, UK, several hundred speakers and attendees gathered to discuss the latest developments within the field of agile and post-agile software development methodologies.

Culture & Methods Follow 235 Followers

Q&A with Michael Ong on Cycling and Agile and the Value of UX

by Shane Hastie Follow 11 Followers , Hugo Messer Follow 0 Followers on  Jun 16, 2017

Michael Ong is a product and user experience expert based in Singapore. He spoke to InfoQ about his shared passions of cycling and agile and how they are complimentary, the importance of good listening skills in user experience design, the tech industry in Singapore and Indonesia, and his talk at the upcoming Agile Indonesia conference.

Cloud Follow 85 Followers

Google Invests in Cognitive: Cloud Speech API Reaches General Availability

by Kent Weare Follow 7 Followers on  May 06, 2017

In a recent blog post, Google announced their Cloud Speech API has reached General Availability. The Cloud Speech API allows developers to include pre-trained machine learning models for cognitive tasks such as video, image and text analysis in addition to dynamic translation. The Cloud Speech API was launched, in open beta, last summer.

Culture & Methods Follow 235 Followers

Large Scale Experimentation at Spotify

by Ben Linders Follow 12 Followers on  Dec 08, 2016

When you want to scale the number of A/B tests to do many experiments at the same time, you need to adopt your processes and platform, and it might also impact your culture. Doing product research with controlled experiments helps to confront your ideas about how customers will use your product in reality, and check if those ideas actually impact user behaviour.

Culture & Methods Follow 235 Followers

Building a Scalable Minimum Viable Product

by Ben Linders Follow 12 Followers on  Sep 29, 2016 1

Scalability should be considered when developing a Minimum Viable Product (MVP). An MVP needs to be technically scalable and you need to have a plan on how to scale quickly when your MVP attracts many users and becomes successful. Knowing your possible performance bottlenecks and using common sense while developing your MVP will get you very far, says Erik Duindam, CTO at Unboxd.

Culture & Methods Follow 235 Followers

The Body as Interface and Interpreting the Body talks at Bristol Girl Geek Dinner Event

by Shane Hastie Follow 11 Followers on  Jul 14, 2016

Tamara Chehayeb Makarem and Jenny Gaudion of Scott Logic will be speaking at a Girl Geek Dinner event on 20th July in Bristol, UK on the complimentary topics of ‘Body as Interface’ and ‘Interpreting the body’. They spoke to InfoQ about the different ways the body can be an interface with technology systems, how our thinking about user experience needs to change and interpreting body-based data.

Culture & Methods Follow 235 Followers

Collision: Online Harassment and Machine Learning

by David Iffland Follow 3 Followers on  Apr 27, 2016

Online harassment is a serious issue, one that the engineers and designers behind the keyboard don't always think about when building software. Machine learning is become more prevalent but as more technology companies take advantage of it, they risk alienating their users even more by presenting content that isn't actually relevant.

Architecture & Design Follow 802 Followers

Challenges of Microservices Deployments

by Mark Little Follow 4 Followers on  Apr 17, 2016

Recently ElectricCloud hosted a panel session on the challenges of microservice deployments and one of the panelists, Usman Ismail summarised the session, covering agreed problems the panelists had discussed as well as some recommendations based on their own experiences.

HTML5 Follow 22 Followers

Angular Material 1.0 is Here

by Abel Avram Follow 4 Followers on  Dec 18, 2015 1

Angular Material 1.0 has been released.

Mobile Follow 68 Followers

Most Common Issues Caused by Mobile Fragmentation

by Sergio De Simone Follow 5 Followers on  Dec 12, 2015

Device fragmentation can be a serious hindrance to providing great mobile user experiences. A review of the most common issues faced by developers.

Culture & Methods Follow 235 Followers

Getting Business Advantage from Continuous Delivery

by Ben Linders Follow 12 Followers on  Oct 30, 2015 1

Gojko Adzic presented a keynote on "how to turn continuous delivery into competitive business advantage" at the Agile Tour London 2015. InfoQ interviewed Adzic about getting benefits from continuous delivery, Gojko's three rules of continuous delivery, possible problems and risks, and using multi versioning with continuous delivery.

Development Follow 195 Followers

What is API Developer Experience and Why It Matters

by Sergio De Simone Follow 5 Followers on  Oct 25, 2015 4

API developer experience is a relatively novel focus aimed to improve API design so it provides a seamless experience to developers when writing software. It can help increase programmers’ efficience and make it easier for developers to achieve goals on behalf of end users.

Followers

Spring Forward Festival Celebrates Women in the Digital Industry

by Charles Humble Follow 292 Followers on  Feb 25, 2015

Spring Forward is a festival in Brighton in the UK that coincides with Women’s History Month and aims to celebrate and encourage women’s work in the digital sector.

Followers

Facebook & Instagram Lessons on Android Development for Emerging Markets

by Abel Avram Follow 4 Followers on  Nov 13, 2014

Facebook and Instagram shared from their experience improving their apps to perform better on various Android devices and over different network connection speeds during the session Scaling Android Apps for Emerging Markets recorded at @Scale 2014.

Followers

Google’s Guidelines for Creating and Publishing Android Apps

by Abel Avram Follow 4 Followers on  Nov 07, 2014

Google has published “The Secrets to App Success on Google Play”, a playbook meant to educate Android developers on creating applications that have greater chances to be appreciated by users, downloaded by more people and obtain better results.

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