InfoQ Homepage User Experience Content on InfoQ
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Human Centered Design for Special Needs: Q&A with Mileha Soneji
Observing users to understand their needs helps to define the problem you need to solve, argued Mileha Soneji. In her talk at ACE Conference 2019 she showed how human-centered design with minimum viable prototypes can help to gain better insight faster, and that breaking down problems into smaller problems can be used to ideate simpler solutions.
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Anime.js 3.0 Released: New Animation Options, New Documentation Website
Julian Garnier recently released Anime 3.0. The third major iteration of Anime features new animation options, ES6 module support together with a new build process, and a new showcasing website which doubles as documentation.
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InfoQ's New Desktop Design Launched
We've made a number of changes to InfoQ's desktop site, the third major overhaul of our design since we got started in 2006. You can switch to the new design now to try it out.
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Lessons from the UK Government's Digital Transformation Journey
Citizens can get the information and services they need more quickly because users' needs are considered in government service design, and suppliers can work with the government in modern agile ways: these are two benefits resulting from the UK Government's digital transformation. Having teams exposed directly to users motivates teams to make their products better.
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Jeff Patton on Fixing Agile Product Ownership
At the recent Agile India conference, Jeff Patton gave a keynote talk in which he challenged the way agile development approaches Product Ownership. He holds that product management is a discipline which was around before the Scrum term Product Owner was coined, and the way it has been applied in most agile organisations is, at best, a watered-down approach and real product management is needed.
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Alan Cooper on Working Backwards for Better Product Design
At the Agile India conference, design expert Alan Cooper gave a keynote talk on Working Backwards in which he described an approach to design and innovation centered on three key elements: know your user and their goals, see possible solutions, and see the big picture.
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Why Software Developers Should Take Ethics into Consideration
Most of the software that influences the behavior of human beings wasn’t created with strong ethical constructs around it. Software developers should ask themselves ethical questions like “who does this affect?”, “who could get hurt by this?”, and “who does this disadvantage or advantage?”, try to answer them, and be comfortable with questions they can’t answer yet.
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Q&A with Laura Bell on Continuous Security at QCon London
Q&A with Laura Bell at QCon London. We discuss her keynote, continuous security and her own professional security journey.
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The Importance of Learning, Psychological Safety, and Continuous Delivery: Agile on the Beach 2017
At the Agile on the Beach 2017 conference, run in Cornwall, UK, several hundred speakers and attendees gathered to discuss the latest developments within the field of agile and post-agile software development methodologies.
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Q&A with Michael Ong on Cycling and Agile and the Value of UX
Michael Ong is a product and user experience expert based in Singapore. He spoke to InfoQ about his shared passions of cycling and agile and how they are complimentary, the importance of good listening skills in user experience design, the tech industry in Singapore and Indonesia, and his talk at the upcoming Agile Indonesia conference.
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Google Invests in Cognitive: Cloud Speech API Reaches General Availability
In a recent blog post, Google announced their Cloud Speech API has reached General Availability. The Cloud Speech API allows developers to include pre-trained machine learning models for cognitive tasks such as video, image and text analysis in addition to dynamic translation. The Cloud Speech API was launched, in open beta, last summer.
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Large Scale Experimentation at Spotify
When you want to scale the number of A/B tests to do many experiments at the same time, you need to adopt your processes and platform, and it might also impact your culture. Doing product research with controlled experiments helps to confront your ideas about how customers will use your product in reality, and check if those ideas actually impact user behaviour.
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Building a Scalable Minimum Viable Product
Scalability should be considered when developing a Minimum Viable Product (MVP). An MVP needs to be technically scalable and you need to have a plan on how to scale quickly when your MVP attracts many users and becomes successful. Knowing your possible performance bottlenecks and using common sense while developing your MVP will get you very far, says Erik Duindam, CTO at Unboxd.
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The Body as Interface and Interpreting the Body talks at Bristol Girl Geek Dinner Event
Tamara Chehayeb Makarem and Jenny Gaudion of Scott Logic will be speaking at a Girl Geek Dinner event on 20th July in Bristol, UK on the complimentary topics of ‘Body as Interface’ and ‘Interpreting the body’. They spoke to InfoQ about the different ways the body can be an interface with technology systems, how our thinking about user experience needs to change and interpreting body-based data.
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Collision: Online Harassment and Machine Learning
Online harassment is a serious issue, one that the engineers and designers behind the keyboard don't always think about when building software. Machine learning is become more prevalent but as more technology companies take advantage of it, they risk alienating their users even more by presenting content that isn't actually relevant.