InfoQ Homepage User Experience Content on InfoQ
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Mobile Last - Considering the Mobile Experience when It's too Late for 'Mobile First'
Roger Attrill discusses various UX features to be considered when transitioning from desktop to mobile, including user types, constraints, opportunities, content organization, layout and navigation.
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Building Rich User Experiences without JavaScript Spaghetti
Jared Faris provides 3 principles –decouple everything, make it testable, push events not state – and some patterns which help avoiding creating JavaScript spaghetti code over time.
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Design Never Stops: UX throughout Development
Adrian Howard addresses misconceptions that may affect the designer-developer relationship, detailing 6 principles helping UX designers better integrate into Agile teams.
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Experiences and Requirements for a User Interaction Modeling Language
Marco Brambilla and Emanuele Molteni discuss standardization efforts regarding User Interaction modeling along with WebML and WebRatio, an application debugging and prototyping tool.
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How AppFog Built a PaaS around CloudFoundry
Jeremy Voorhis introduces PaaS and CloudFoundry, then explains how AppFog built their own PaaS on top of CloudFoundry.
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Fast, Easy Usability Tricks for Big Product Improvements
Chris Nodder shares tips for getting a product vision, a high-level design, and a plan for the first sprints of a new product in one week.
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Winning Hearts and Minds: Tips for Embedding User Experience in Your Organization
Michele Ide-Smith offers 17 tips for embedding UX into an organization by educating colleagues, persuading stake holders on its importance, and through collaboration.
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It's about People - How Agile and UX Can Play Well Together
Johanna Kollmann shares practices for doing UX work in an agile environment where people-thinking is at the center of the team.
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Statistical Graphics, ClojureScript, &c.
Kevin Lynagh discusses information design and why he thinks programmers suck at that, and how one can implement great data visualizations with Clojure and ClujureScript.
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Android Protips
Michael Pardo offers tips for creating usable and good looking Android applications: remember the user, make everything easy, be nice to the user, the device and yourself.
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New Rules for Good UI Design: Rules, Tips and Tricks for Designing an Enjoyable Software Experience
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
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Agile/UX Panel
Jeremy Sutherland, Darius Kumana, Eewei Chen, Darci Dutcher, and Richard Muscat (moderator) discuss the relationship between Agile and UX design.