InfoQ Homepage Virtual Reality Content on InfoQ
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How Testing in the Metaverse Looks
The "metaverse" typically refers to a collective virtual shared space that is created by the convergence of a virtually enhanced physical reality and a persistent virtual reality. According to Jonathon Wright, testing requires a mix of manual testing, automated testing, user testing, emulators, and simulators. Real-world testing environments are used to cover as many scenarios as possible.
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Meta Shares its Mixed-Reality Meta Horizon OS to Third Parties
Opening up the operating system that powers its Meta Quest devices to third-party hardware makers, Meta aims to create a larger ecosystem and make it easier for developers to create apps for larger audiences.
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Apple Releases visionOS SDK to Developers Along with Reality Composer Pro
Developers can now download the software development kit required to create apps for its forthcoming Vision Pro mixed reality headset, Apple announced. Besides making the SDK available, Apple also unveiled a program to bring physical devices to selected labs around the world and more initiatives for developers to test their apps.
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Meta AI Introduces the Segment Anything Model, a Game-Changing Model for Object Segmentation
Meta AI has introduced the Segment Anything Model (SAM), aiming to democratize image segmentation by introducing a new task, dataset, and model. The project features the Segment Anything Model (SAM) and the Segment Anything 1-Billion mask dataset (SA-1B), which is the most extensive segmentation dataset to date.
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Immersive Stream for XR: Extended Reality Experiences from Google Cloud
Google Cloud recently announced the general availability of Immersive Stream for XR, a managed service to host, render, and stream 3D and extended reality (XR) experiences. The new service makes the rendering of 3D and augmented reality no longer dependent on the hardware of smartphones.
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Microsoft Announces a Hologram-Based Mixed-Reality Communication Platform Called Microsoft Mesh
During the recent virtual Ignite conference, Microsoft announced Microsoft Mesh, an Azure-based cloud platform allowing developers to build immersive, multi-user, cross-platform mixed reality apps. Customers can leverage Mesh to enhance virtual meetings, conduct virtual design sessions, assist remote work better, learn together virtually, and host virtual social gatherings and meet-ups.
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Mozilla's WebXR Viewer 2.0 Experiments with WebXR-Compliant JavaScript API for iOS
WebXR 2.0 is a full rewrite of Mozilla's experimental augmented reality (AR) browser aimed to allow web developers to experiment with web-based AR experiences on iOS using WebXR. A key tenet of WebXR 2.0 is its new, specification-complying implementation of the WebXR JavaScript API.
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Facebook's Vision for the Future of Work
In a recent article, Facebook showcased various technologies it has been developing to transform the way people interact and communicate. They also have the ability to unleash a radical change in the way people work together, the company
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Mozilla Launches Hubs Cloud
Mozilla’s Mixed Reality group launches a cloud version of Mozilla Hubs, their social space for virtual reality gatherings. Organisations can now deploy and customize their own instance of Mozilla Hubs. It is available on the AWS Marketplace and manages all necessary AWS resources. Mozilla Hubs allows people to meet in a 3D environment, or join using a computer or a virtual reality device.
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Chrome 81 Release Features New AR and NFC Features, and Redesigned HTML Form Controls
Google recently released Chrome 81 on desktop and mobile phones. This latest release provides new augmented reality (AR) features and new NFC features, and also shipped with redesigned HTML form controls. The redesign aims at improving the look and feel of form controls, and providing better accessibility and touch support.
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A-Frame 1.0 Release Adds WebXR and AR Mode
A-Frame, a web framework for building Virtual and Augmented Reality experiences on the web, recently reached the A-Frame 1.0 release with support for the WebXR specification and an AR mode for browsers which support ARCore and ARKit.
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WebXR Arrives in Chrome 79
WebXR, the in-progress standard for virtual and augmented reality on the web, is now available in Chrome 79. After preliminary work on WebVR was superseded by WebXR, Chrome becomes the first production browser release supporting portions of the new standard.
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The Current and Future Landscape of AI and VR
Cognitive technologies like AI and VR are here to stay, claimed Dr Susie Harding at Women in Tech Dublin 2019. We engage with AI constantly nowadays; it’s all around us, in ways we couldn’t imagine even five years ago. VR technologies haven’t breached the tech wall yet, but they will become more tactile in the coming years.
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Google Open Sources its Cardboard VR Platform
Low-cost virtual reality (VR) platform Google Cardboard is now available as an open source project to let developers create new VR-powered apps and adapt existing ones to new devices. Google's announcement comes a few weeks after the discontinuation of its Daydream VR platform.
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Smartphone-Based VR at a Dead-End with Google's Demise of Daydream VR
Google's decision to stop supporting its Daydream VR headset seemingly marks the end of phone-based virtual reality, a vision that attempted to combine the use of smartphones with "dumb" VR headsets to bring VR experiences to the masses. Google's decision is accompanied by the BBC disbanding its VR content team after two years of successful experimentation.