Tom Johnson and Gel Goldsby talk about scaling problems they encountered at Unruly, and where extreme programming values led them.
Joseph Rodriguez and Peter Clowes talk about the basic principles of XP.
Alex Wilson and Vikki Read talk about their XP journey and how they have evolved from basic XP into a high functioning lean product development environment.
Jon Jagger takes a look at pair programming, a technique focused on the team rather than the individual, wondering why it is not more used if it as effective as some of the evidence shows.
Rachel Davies talks about the practical experience from teams using XP for 8 years, what they dropped and what elements of XP they adapted to have better infrastructure for global development.
Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Rachel Davies reports on how Unruly Media is using XP and how they have adapted to increasing scalability needs.
Giovanni Asproni suggests that teams should not blindly embrace a methodology but rather create their own suiting their specific needs by using an approach based on patterns and pattern languages.
Arber Pllana shares from his experience using XP at Unruly while scaling the infrastructure to handle a growing amount of traffic and data.
Allan Kelly introduces Xanpan, a mixture of Kanban, XP, Lean and economics, focusing on teams not projects, allowing for planned and unplanned work within iterations and levels flow.
Neil Killick proposes ways to reduce risk and uncertainty, calculate a product’s price, determine delivery dates and roadmap, do Scrum and XP without using estimates.
Jason Ayers share the observations he made watching a team of developers collaborating in real time on the same code base, pushing XP, pair programming and continuous integration to their extremes.