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Modeling Complex Game Economy with Neo4j

Posted by Yan Cui  on  Oct 13, 2015

Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.


The Making of XRobots

Posted by Jan Koehnlein  on  Sep 30, 2015

Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.


How Serious Play Leads to Breakthrough Innovation

Posted by Cedric Mainguy  on  May 29, 2015

Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.


Open Agile Adoption - Reaching Escape Velocity

Posted by Stuart Turner  on  Apr 30, 2015

Stuart Turner explains how to achieve both rapid and sustained transformation with Open Agile Adoption which combines games, rites-of-passage and other techniques into a framework.


Design by Gaming

Posted by Etienne Mineur  on  Apr 03, 2015

Etienne Mineur discusses creating playful dynamics, a design practice that leads to new and original uses for existing technologies, including prototypes of his work.


Retro Gaming with Lambdas

Posted by Stephen Chin  on  Oct 09, 2014

Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.


WebGL & Real-time Web Communication

Posted by Peter Moskovits  on  Aug 10, 2014

In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.


The Tools We’ve Built to Test a Game Engine

Posted by Dmytro Mindra  on  Aug 03, 2014

Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.


JavaScript and the Browser as a Platform for Game Development

Posted by David Galeano  on  Aug 03, 2014

David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.


What Every Hipster Should Know About Functional Reactive Programming

Posted by Bodil Stokke  on  Jul 20, 2014 5

Bodil Stokke demos building a complete video game from nothing in the span of a conference talk using functional reactive programming.


Introduction to Corona

Posted by Justin Sheets  on  Jun 06, 2014

Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.


Generation Minecraft - Kids Building Software

Posted by Seth Schroeder  on  Apr 09, 2014

Seth Schroeder discusses how adults can motivate kids to create stuff on a computer rather than just consuming it, and shares the approach that has worked in his family.

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