InfoQ Homepage Game Content on InfoQ
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Introduction to Corona
Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.
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Generation Minecraft - Kids Building Software
Seth Schroeder discusses how adults can motivate kids to create stuff on a computer rather than just consuming it, and shares the approach that has worked in his family.
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Learnfun and Playfun: A Nintendo Automation System
Tom Murphy explores the automation of Nintendo Entertainment System game playing, using the mathematically elegant and amusingly simple techniques of lexicographic ordering and time travel.
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Games for Learning about Conflict
Ellen Grove presents a model for conflict recognition and resolution using practical games that teams can use to help clarify differing viewpoints and seek resolution.
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Gamestorming the Retrospective
Astrid Claessen discusses retrospectives: the Derby and Larsen models, how gamestorming helps, and techniques explained through example by involving the audience.
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Functional Reactive Programming in Elm
Evan Czaplicki explains the key concepts of Functional Reactive Programming, showing how FRP can avoid the callback hell. He shows how to use FRP for games, demoing a Mario game.
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History of MonoGame
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
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How Draw Something Scaled To 50 million New Users, in 50 Days, with Zero Downtime
Robin Johnson discusses using a data management model for games that can be scaled, and the bottlenecks and challenges met by OMGPOP scaling to millions of users.
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The Game of Team Culture
Daniel Mezick explains how to deliver happiness through the intentional design and implementation of good-game mechanics inside a team, providing tools for playing an all-new game of team learning.
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Gaming Happiness At Work
Dan Mezick introduces Gaming Happiness at Work, then discusses related goals, rules and scoring, the relationship between games and happiness, and how to bring it all together in work meetings.
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Console Quality Lighting on Mobile Devices
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
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Games for the Masses - How DevOps Affects Architecture Design
Jesper Richter-Reichhelm presents the DevOps integration at Wooga, and how their system architecture has evolved over the years in order to cope with the increasing number of players.