InfoQ Homepage Game Content on InfoQ
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1,000,000 Daily Users and No Cache
Jesper Richter-Reichhelm shares the lessons learned while scaling their game platforms to handle millions of users, each game being built by small teams of two developers without dedicated ops.
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Angry Birds on HTML5
Joel Webber explains what it took for Google to port Angry Birds to Chrome/HTML5, the challenges and technical solutions used.
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Bushido, and the Art of Staying Sane in the Game Development Business
Lars Kroll Kristensen shares the lessons learned from the rise and fall of Runestone, lessons applied in another game development company, Unity Studios.
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League of Legends: Scaling to Millions of Ninjas, Yordles, and Wizards
Scott Delap and Randy Stafford explain the architectural decisions made in order to scale, monitor and operate the game League of Legends, bringing insight on how they use Oracle Coherence for that.