InfoQ

InfoQ

Topic/Tag specific view

Game Content on InfoQ


Latest featured content about Game

Games for the Masses - How DevOps Affects Architecture Design

Topics
QCon London 2012,
Devops,
QCon,
IT Service Management,
Infrastructure,
Performance & Scalability,
Cloud Computing,
Game,
Conferences,
Architecture

Jesper Richter-Reichhelm presents the DevOps integration at Wooga, and how their system architecture has evolved over the years in order to cope with the increasing number of players.

News about Game

A New Game for Learning Agile

Topics
Adopting Agile,
Agile Education,
Agile in the Enterprise,
Agile,
Game

A new learning game designed for "stuck" teams, to help them overcome obstacles which hold them them back from their big, but difficult-to-reach, goals has been released by Deborah Preuss and Friends. Based on patterns from the book Fearless Change by Linda Rising and Mary Lynn Manns the game is designed to help teams explore influence strategies and approaches for overcoming obstacles.

Joel Webber on Porting Angry Birds to HTML5

Topics
HTML5,
Rich Internet Apps,
HTML,
GarbageCollection,
Web Development,
Markup Languages,
Java,
Languages,
Chrome,
Programming,
Game,
Porting

Joel Webber, co-creator of the Google Web Toolkit, held the session Angry Birds on HTML5 at GOTO Aarhus 2011, recorded and published by InfoQ. We interviewed Webber to find out more details on porting the popular game Angry Birds to Google Chrome and HTML 5.

San Jose shows the world how to play serious Innovation Games!

Topics
Agile Education,
Agile,
Community,
Innovation,
Game

Technology is recently associated with unrest in the media but an Innovation Games event in San Jose shows how Governments can use Agile technology to collaborate with the "people".

Lua: Embeddable Scripting Engine, LuaJIT 2.0 Includes New High-Performance VM

Topics
Virtual Machines,
Runtimes,
Scripting,
Java,
Compilers,
Languages,
Architecture,
Language,
Game,
Programming,
Lua

Lua is a scripting language that can be embedded in any application that can provide hooks for its C API. Version 2.0 of its JIT compiler is in Beta and includes a completely re-written VM based on a trace compiler and an interpreter written in assembler.

Presentations about Game

1,000,000 Daily Users and No Cache

Topics
Flash,
SPLASH 2011,
NoSQL,
Rich Internet Apps,
Adobe,
SPLASH,
Database,
Performance & Scalability,
Companies,
NoOps,
Ruby on Rails,
Cloud Computing,
Conferences,
Game

Jesper Richter-Reichhelm shares the lessons learned while scaling their game platforms to handle millions of users, each game being built by small teams of two developers without dedicated ops.

Angry Birds on HTML5

Topics
HTML5,
HTML,
Rich Internet Apps,
Web Development,
Markup Languages,
GOTO 2011,
GOTO Conference,
Languages,
Programming,
Porting,
Conferences,
Chrome,
Game

Joel Webber explains what it took for Google to port Angry Birds to Chrome/HTML5, the challenges and technical solutions used.

Bushido, and the Art of Staying Sane in the Game Development Business

Topics
GOTO 2011,
Lessons,
Stories & Case Studies,
GOTO Conference,
Business,
Entrepreneurship,
Conferences,
Game,
Agile

Lars Kroll Kristensen shares the lessons learned from the rise and fall of Runestone, lessons applied in another game development company, Unity Studios.

League of Legends: Scaling to Millions of Ninjas, Yordles, and Wizards

Topics
QCon San Francisco 2010,
QCon,
Architecture,
Performance & Scalability,
Coherence,
Conferences,
Game

Scott Delap and Randy Stafford explain the architectural decisions made in order to scale, monitor and operate 24/7 the game League of Legends, bringing insight on how they use Oracle Coherence for that.