Katherine Kirk shares real life, practical steps and techniques that she's successfully used to help solve tough tech people issues with teams, executives and divisions.
Chris Young, who runs a live software system, discusses using Kanban metrics and practices with tools like Graphite and Grafana, and shows how the feedback helps businesses to make informed decisions.
Agustin Villena, and Manuel Cepeda discuss using Lean principles and Kanban tools to empower the Chilean government teams to embrace uncertainty and achieve/surpass defined objectives.
Gitte Klitgaard discusses the Impostor Syndrome – “you don’t belong here”, “you are not as smart as people think” –, and how to overcome it. *Warning: contains strong language*
Chris McDermott introduces systems and systems thinking, complex adaptive systems, and some Lean techniques that help develop more effective systems.
Eben Halford takes a look at what makes teams different from groups, the structures that enable teams, team motivation, intervention models and the role of social capital in facilitating teams.
Tobbe Gyllebring attempts to dispel some of the prevalent misconceptions about Lean by bringing it back to its roots based on reflective practice and learning.
Pawel Brodzinski tells the story of Lunar Logic's journey to distributed autonomy, authority and leadership across the organization, and what it takes to become an extreme self-managed organization.
Shen Yang discusses how Rally Software scales Agile through "Big Room Planning" which helps surface all problems and dependencies and enables decisions to be made and actions to be taken in real time.
Maris Prabhakaran discusses how DevOps is being adopted in the enterprise, doing Disciplined DevOps and showing how DevOps strategies are addressed by the Disciplined Agile Delivery (DAD) framework.
Maxime Ducros introduces Industry 4.0, its impact on businesses and customers, and how to prepare for the future that this revolution will bring.
Owais Zahid talks about establishing quality requirements for products, including quality aspects in the definition of Done, and communicating goals with the development team.