InfoQ Homepage Agile Conferences Content on InfoQ
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The Art of the Retrospective
Chris Smith provides practical advice for sprint retrospectives, gathering information and identifying root causes of both problems and successes, and addressing issues from a different perspective.
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Agile UX: Is Agile from Mars and UX from Venus?
Carl Myhill, Steve Hayes highlight the key elements that a UX Design process and an Agile process have in common, providing practical tips on how to make them work together.
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The Guessing Game - Alternatives to Agile Estimation and the #NoEstimates Debate
Neil Killick exposes the risks inherent to the estimation culture, proposing practical alternatives for the project and spring level.
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XP at Unruly
Arber Pllana shares from his experience using XP at Unruly while scaling the infrastructure to handle a growing amount of traffic and data.
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Ease at Work
Kent Beck addresses several questions: Why are programmers so often ill at ease with themselves? What can we do to become comfortable in our own skins? What might happen as a consequence?
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How to Develop a Great Scrum Master
Angel Medinilla advises on hiring and evolving a great Scrum master along with resources on psychology, coaching, motivational science, communication skills, corporate culture or change management.
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Accelerate Innovation
Karin Verloop discusses how to structure for innovation in a repeatable, practical and affordable way, addressing: the 3 levels of innovation, investing in innovation, a sustainable digital framework.
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Discovering Scrum: An Introduction
Peter Stevens teaches the basics of Scrum starting from its principles, explaining why it works and how team can use it to be effective.
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A Question of Craftsmanship
Kevlin Henney addresses the motivation, implications, pros and cons of a craftsmanship view of software development, as well as touching on other metaphors and their implied practices.
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How to Be Agile in a Waterfall Company
Dror Helper shares from his experience implementing Agile practices in his team, outlining the do and don'ts that can make all the difference. He addresses teams working in a non-agile environment.
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Story Mapping
David Hussman advises on story mapping: pick an idea, choose someone that might be helped by that idea, build a story map as a way to explore that person’s experience, and start the customer journey.
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So Long, and Thanks for All the Tests
Seb Rose explores the choices a team needs to make when considering which Agile test practices to adopt, urging teams to practice, practice, practice until they are happy with the way they code.