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Mathias Brandewinder on F# for Data Science
Mathias Brandewinder explains why F# is well suited for data science: the REPL, type providers for seamless data access, functional programming concepts and much more.
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Mike Long on Building Software for the Long Term
Mike Long explains how to build software for the long term, software maintenance, how some software survives. Also a thought experiment - how would you build software that lasts for 10,000 years?
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Yan Cui on Graph Databases for Modeling Game Economies, Actors and DSLs with F#
Yan Cui talks about the advantages of using F# to build DSLs and using the actor model. Also: why and how to use graph databases to model (game) economies.
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Natalia Chechina on Scaling Distributed Erlang with SD Erlang
Natalia Chechina explains the challenges of scaling distributed Erlang beyond a certain number of systems and how SD Erlang helps to overcome those problems.
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Barbara Fusinska on Building Offline Mobile Applications
Barbara Fusinska explains the challenges of building offline mobile applications: synchronisation, API design, data modeling, and much more.
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Mike Long on Modern C++ and the C++ Memory Model
Mike Long explains the new memory model in C++: why it's necessary, what it does, and who needs to know about it. Also: a look at modern C++ programming.
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Andrea Magnorsky on F#, Property Based Testing With FsCheck
Andrea Magnorsky talks about her experience with adopting F# for .NET game development, where F# fits, property based testing with FsCheck, and much more.