InfoQ Homepage Cross Platform Content on InfoQ
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Xamarin Releases Unified iOS/Mac API with 64-Bit Support
amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.
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RubyMotion 3 Release Supports Android and WatchKit
HipByte released RubyMotion 3, which for the first time supports Android and Apple's WatchKit. A new pricing model attempts to better satisfy the developers needs.
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Xamarin Encourages Developers to Begin Supporting 64-Bit Architecture on iOS
Xamarin is encouraging developers to begin adding 64-bit support to their iOS apps. The request comes only two months before Apple’s February deadline for new app submissions to be built against the iOS 8 SDK with support for the 64-bit architecture.
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Google's Recipe to Code Sharing across Android, iOS, and the Web
Garrick Toubassi, Google Inbox engineering director, has recently explained how his team could get to "sharing roughly two-thirds of their client code" across three platforms: iOS, Android, and the web. The key is a clear separation of concerns between UI code and UI-independent logic, and a couple of tools that Google developed through the years.
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Lovefield: An SQL-like Query Engine by Google
Lovefield is a JavaScript library providing an SQL-like query engine to web developers who want the benefits of a relational database.
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research2guidance: The Most Preferred Cross-platform Tools
research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.
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CocosSharp: Xamarin Forks Cocos2D-XNA
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
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New in Motorola RhoMobile 5.0: Licensing Model, Cloud Services and KitKat Support
Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.
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F# Native App Development on iOS and Android
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
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Google Web Fundamentals and Web Starter Kit
Google has published a number of guidelines and boilerplate code for cross-platform responsive website design.
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PhoneGap 3.5.0 No Longer Supports iOS 5 and Won’t Support WP 7
Cordova/PhoneGap 3.5.0 no longer support iOS 5, 3.6.0+ will not support WP 7, and future updates will come through npm.
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Xamarin.Forms Enables Truly Native Cross-platform UIs
Up until now one could write with Xamarin cross-platform native mobile applications that shared 80% of the code on average with the rest of 20% representing UI code that had to be written separately for each platform. The latest release, Xamarin 3.0, introduces Xamarin.Forms, a MVVM library for writing a single UI code in C# being executed natively on iOS, Android or Windows Phone.
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C++ Cross-Platform iOS and Android Development: The Dropbox Lesson
Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.
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Visual Studio Now Supports Hybrid Cross-platform Mobile Development via Cordova
Microsoft has added native support for hybrid cross-platform mobile applications in Visual Studio 2013 Update 2.
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Jolt Awards 2014: Mobile and Coding Tools
Dr. Dobbs has awarded the Jolt Award for Mobile and Coding Tools for 2014.