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Culture & Methods Follow 173 Followers

Large Scale Experimentation at Spotify

by Ben Linders Follow 8 Followers on  Dec 08, 2016

When you want to scale the number of A/B tests to do many experiments at the same time, you need to adopt your processes and platform, and it might also impact your culture. Doing product research with controlled experiments helps to confront your ideas about how customers will use your product in reality, and check if those ideas actually impact user behaviour.

Culture & Methods Follow 173 Followers

Spotify Wants To Be Good at Failing

by Ben Linders Follow 8 Followers on  Jul 21, 2016

Spotify wants to be really good at getting it wrong quickly and optimized for experimentation, said Marcus Frödin, director of engineering at Spotify. At Spark the Change London 2016 he presented a concept to learn from mistakes and breed success and gave examples of failures at Spotify and how they learned from them.

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How Can You Learn Early and Fast?

by Ben Linders Follow 8 Followers on  Dec 26, 2013

Agile suggest that teams should fail-fast to enable quick learning from mistakes. Learning from failure is one approach, you can also learn early and fast from successes, by doing experimentation, or by using a plan for knowledge acquisition.

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Android Stats and Tricks from OpenSignal

by Martin Monroe Follow 0 Followers on  Aug 24, 2013

One blog of note that is furthering the efforts of today’s mobile application developers can be found at the OpenSignal web site. Their recent Android Fragmentation Visualized report offers some unique perspectives on the challenges of writing Android apps.

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Experiment Driven Development - The Post-Agile Way

by Sebastien Auvray Follow 0 Followers on  Feb 25, 2010 6

TDD and BDD are now widely-used software development techniques. However, solely following TDD & BDD may still lead to missed business opportunities, or worse, a negative impact to the business. Two questions which TDD & BDD are unable to answer are: How do you measure the usage of your application? How do you get feedback from your customers? Is Experiment-Driven Development (EDD) the answer?

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