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  • Accessing Agile Games as a Tool in Transformation and Change

    This article puts the usage of Agile Games into a broader business context and introduces the steps needed to make any game a verifiable contribution to a given business objective. As “business” is a wide area of topics to be addressed, the article focuses on accessing Agile Games as a tool used within transformation and change. It provides an example that was taken from this area.

  • Improving Your Estimation Skills by Playing a Planning Game

    Underestimation is still the rule, rather than the exception. One bias especially relevant to the estimation process is the planning fallacy. This article explores the planning fallacy and how we are vulnerable to it. It explains how you can reduce your vulnerability to this fallacy through playing a planning game that has been specifically devised to help mitigate it.

  • Gamification: a Strategy for Enterprises to Enable Digital Product Practices

    To embrace the changing needs of consumers, organizations are exploring new ways to ideate, collaborate and create products, some of them being embracing co-creation models, investment in long-term value, and fostering collective wisdom through gamification. This article shows how gamification helps to create perspective around product practices and bring us closer to next-generation products.

  • Testing Games is Not a Game

    Testing video games goes beyond or differs in general from what Quality Assurance means and represents. It brings a new subset of responsibilities and skills intrinsic to the gaming industry. This article provides insights about the game industry, the role of the game tester, thoughts on challenges, and the learnings of testing games.

  • Game Based Learning - The Five Dysfunctions of a Daily Stand-up Meeting

    Does your Daily Scrum suffer from ’storytelling' or 'problem solving’ symptoms, as well as Sprint Goal amnesia? Does your Daily Scrum Therapy take longer than 15 minutes, but still no relevant information is being shared? The authors prescribe a cure with an Agile Game especially designed to improve your Daily Scrum: The Daily Stand-up Game.

  • Q&A on the Book Bitwise - A Life in Code

    In the book Bitwise - A Life in Code, David Auerbach discusses the gap between how computers picture the world and how it really is, and provides his story of attempting to close that gap. The book explores how technology has impacted society and aims to make you think about what computers do to people.

  • Coaching with Curiosity Using Clean Language and Agile

    Clean Language questions are bias-free questions. They can be used to discover the underlying rules, expressed values, and coping mechanisms in organizations, and to gain clarity and promote diverse ideas in groups. Simple to learn, but tricky to implement, clean questions require transparency and sharing a bit more of one’s thinking than usual.

  • Q&A with Jurgen Appelo on Management 3.0 Workout

    The book Management 3.0 Workout by Jurgen Appelo contains games, practices, stories and tools that can be used to improve management in organizations. Managers can use the book to develop skills for servant leadership and increase employee engagement. Agile teams can adopt management practices described in the book to improve team work and collaboration helping them to become self-organizing.

  • Q&A with Ignace and Yves Hanoulle about the Leadership Game

    People have different ideas about what a leader can and should do, and personal leadership preferences. The book The Leadership Game is the manual for a three-hour game in which different leadership styles are practiced. InfoQ did an interview with Ignace and Yves Hanoulle about leadership styles, pair training and observing and giving feedback.

  • Sell Before You Build

    “Before you write any code, make sure you have a failing test.” This was revolutionary when first pitched in the late 90’s. Many successful entrepreneurs have practiced a similar idea: “Before you build a product/service, make sure you have paying customers.” Naresh Jain explains his approach of finding effective MVPs to validate his Educational Product and why Agile Methods simply fail to do so.

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