InfoQ Homepage learning Content on InfoQ

  • Designing & Managing for Resilience

    The fourth article in a series on how software companies adapted and continue to adapt to enhance their resilience explores the strategies used by engineering leaders to help create the conditions for sustained resilience. It provides stories, examples, and strategies towards designing an organizational structure to support resilient performance and managing for resilience.

  • The Toyota Way: Learn to Improve Continuously

    The book The Toyota Way, 2nd Edition by Jeffrey Liker provides a view of the Toyota Production System with fourteen management principles for continuous improvement and developing people. The book, including the 4P model (Philosophy, Processes, People, Problem solving) and principles, has been updated to reflect new insights in systems thinking.

  • Learning from Incidents

    Jessica DeVita (Netflix) and Nick Stenning (Microsoft) have been working on improving how software teams learn from incidents in production. In this article, they share some of what they’ve learned from the research community in this area, and offer some advice on the practical application of this work.

  • Shifting Modes: Creating a Program to Support Sustained Resilience

    The second article in a series on how software companies adapted and continue to adapt to enhance their resilience explores how organizations can shift to a Learn & Adapt safety mode and compares the traits of an organization that is well poised for successfully persisting this mode shift. This shift will not only make them safer but will also give them a competitive advantage.

  • Kick-off Your Transformation by Imagining It Had Failed

    Large scale change initiatives have a worryingly high failure rate, the chief reason for which is that serious risks are not identified early. One way to create the safety needed for everyone to speak openly about the risks they see is by running a pre-mortem. In a pre-mortem, we assume that the transformation had already failed and walk backward from there to investigate what led to the failure.

  • Learning from Bugs and Testers: Testing Boeing 777 Full Flight Simulators

    The aviation industry has developed the habit of scrutinizing every reported event in order to prevent another occurrence, to understand the root causes and suggest changes to design, process, or better training. This article goes over a couple of noticeable accidents and shows you techniques that could be applied to software development.

  • Q&A on the Book Fail to Learn

    The book Fail to Learn by Scott Provence explores how we can learn from failure and how trainers and course designers can use gamification to foster failure and learning in their educational environments. When playing games it's ok to try out something, lose the game, learn from it, and restart and try something else.

  • Q&A on the Book Learning to Scale

    The book Learning to Scale by Régis Medina explores how to apply lean as an education system to scale companies and help people think about their work and learn together to create value. It provides an enterprise model built on how people learn and grow based on the idea that when people understand what they do and why they do it, they become better in what they do and the company moves faster.

  • Game Based Learning - The Five Dysfunctions of a Daily Stand-up Meeting

    Does your Daily Scrum suffer from ’storytelling' or 'problem solving’ symptoms, as well as Sprint Goal amnesia? Does your Daily Scrum Therapy take longer than 15 minutes, but still no relevant information is being shared? The authors prescribe a cure with an Agile Game especially designed to improve your Daily Scrum: The Daily Stand-up Game.

  • Q&A on the Book Creating your Dojo

    Dion Stewart & Joel Tosi have written a book about creating a dojo to help teams get better at delivering software products. A dojo is an immersive learning environment where whole teams improve their practices on a range of skills. Dojos are more effective than traditional classroom learning because the whole team works together in the context of their own product and organization.

  • Designing Chaos Experiments, Running Game Days, and Building a Learning Organization: Chaos Conf Q&A

    The second Chaos Conf event is taking place in San Francisco over 25-26 September. In preparation for the conference, InfoQ sat down with a number of the presenters, and discussed topics such as the evolution and adoption of chaos engineering, key people and process learning from running chaos experiments, and what the biggest blockers are for mainstream adoption.

  • Agile around The World - A Journey of Discovery

    People in different parts of the world exhibit behaviours that can either fit with agile or be an impediment. David Spinks and Glaudia Califano are travelling the world to explore how national cultures impact agile adoption.


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