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  • Mono: from Xamarin to WebAssembly, Blazor, and .NET 5 - Q&A with Miguel de Icaza

    Mono started as an open source .NET platform in 2001, being developed by Xamarin until 2011. Since the company’s acquisition by Microsoft in 2016, both Mono and .NET Core have been developed in parallel. In the light of the most recent releases, InfoQ interviewed Miguel de Icaza —the original author of the Mono project—to talk about the current state of Mono and its future in the .NET ecosystem.

  • Article Series - .NET Core 3

    In this series, we explore the benefits of .NET Core and how it can help not only traditional .NET developers, but all technologists who need to bring robust, performant and economical solutions to market.

  • Navigating the .NET Ecosystem

    In 2002, .NET was released. Over the next 12+ years, the .NET developer community patiently grew at a seemingly steady pace. Then, things started evolving rapidly. Microsoft anticipated the changing ecosystem and embraced the open-source development mindset, even acquiring GitHub.

  • Understanding the Varieties of .NET

    The goal of this article is not to go too deeply into the technical details of the different .NETs; plenty of technical resources are available, and pointers to some of them are provided. Rather the goal here is to answer a simple question: Which variety of .NET should you use in a given situation?

  • An Overview of .NET/Mono Runtime Versions, Profiles, and Targeting Packs

    The .NET/Mono Framework has never been a single, unified stack and over the years Microsoft and Novell added several new versions to cover Linux, OS X, and mobile devices. With the introduction of Windows 8 and Visual Studio 11 we can expect one, maybe two more. In an attempt to clear up some of the confusion this article reintroduces all of the major profiles and many of the lessor know ones.

  • Wally McClure on the Future of MonoTouch and Mono for Android

    Wallace B. McClure is the co-author of Professional iPhone Programming with MonoTouch and .NET/C# and the soon to be released Professional Android Programming with Mono for Android and .NET/C#. Our interview took place took place prior to and just following the announcement that Xamarin would be taking over maintenance of Mono from Attachmate.

  • A Brief Introduction to the Java and .NET Patent Issues

    With the recent legal battle between Google and Oracle there is a renewed focus on the patent issues for Java and .NET. Tim Smith introduces the licenses offered by Oracle/Sun and Microsoft, with a focus on how they may affect third party implementation. Possible motivations for Google Android’s unique implementation are also covered.

  • What's IronRuby, and How Do I Put It on Rails?

    IronRuby is Microsoft's implementation of the Ruby language we all know and love with the added bonus of interoperability with the .NET framework. It's supported by the .NET Common Language Runtime as well as, albeit unofficially, the Mono project. This article gives an introduction to IronRuby, and discusses how to run Rails applications in IronRuby as well as potential issues to look out for.

  • Debugging in MonoTouch

    When you run into bugs in application development, it's important to be able to track them down quickly and efficiently. To this end, debuggers allow you to track your code during execution and see exactly what’s happening. This article explores how to set up, test out, and work with the MonoTouch debugger while developing iPhone applications, including debugging running applications over Wifi.

  • Customizing Tables in MonoTouch

    Tables are a staple in many iPhone applications. Although not a new invention in terms of application development, tables in the iPhone are very specific, given the constraints of the size of the device. Fortunately, Apple offers an easy way to customize tables, and this article explores working with the UITableView and UITableViewCell controls to create highly customized iPhone tables.

  • MonoTouch: .NET Development for the iPhone

    MonoTouch is a Mono based framework for building iPhone applications. While there is a certain sense of familiarity in using the C# language and its core libraries, developers will still need learn MonoTouch’s development environment and the iPhone’s unique GUI requirements. Bryan Costanich shows how to use it with the MonoDevelop IDE to quickly start building .NET-based iPhone applications.

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