David Riddoch talks about the technologies that make high performance networking possible on commodity servers, with a special focus on direct access to the network adapter by bypassing the kernel.
Martin Thompson focuses on the design of Aeron, what they learned trying to achieve consistent performance, and challenges performing UDP messaging in a lock-free and wait-free manner.
Jessica McKellar introduces Twisted, a Python event-driven networking engine, and explaining several design concepts used: deferred API, transport/protocol separation, and plug-in infrastructure.
Ted Hayes discusses WiFi, XBee and their associated network topologies, and demoes controlling a networked pong game with a physical joystick using Node.js.
Chris Adamson introduces several iOS networking APIs: iCloud, Bonjour, GameKit, CFNetwork, Foundation, Media APIs, and System Configuration.