InfoQ Homepage Programming Content on InfoQ
-
Uno Platform and Xamarin.Forms: Choosing Your Next UI Framework
In this article, Matt Lacey, Microsoft MVP, talks about his recent experience helping a company choose between Uno Platform and Xamarin.Forms. He explains the differences, similarities, and relationships between the two, considering what the future holds for both these platforms and how to choose between them.
-
Introducing .NET Multi-Platform App UI: Q&A with David Ortinau
InfoQ interviewed David Ortinau, currently principal program manager for Mobile Developer Tools at Microsoft focused on Xamarin.Forms and now on .NET MAUI, to talk about .NET MAUI, the goals behind it, its future, and the migration path from Xamarin.Forms.
-
Running Axon Server in a Virtual Machine
In this series, we’ve been looking at running Axon Server locally, in Docker, and Kubernetes. What happens if we use a VM as a platform? Naturally, we need to do more work to get everything set up correctly, because instead of sharing a part of the Operating System, we now have to consider everything from the machine and upwards.
-
Software Architecture and Design InfoQ Trends Report—April 2021
An overview of how the InfoQ editorial team sees the Software Architecture and Design topic evolving in 2021, with a focus on what architects are designing for today.
-
Article Series: Building Microservices in Java
This article series will explore the state-of-the-art in building microservice-based architectures using the Java language. Alongside popular stalwarts, such as Spring Boot and Dropwizard, newer frameworks, such as Quarkus, Micronaut and Helidon, have been gaining momentum. These frameworks emerged after MicroProfile was introduced to the Java community in 2016.
-
Testing Games is Not a Game
Testing video games goes beyond or differs in general from what Quality Assurance means and represents. It brings a new subset of responsibilities and skills intrinsic to the gaming industry. This article provides insights about the game industry, the role of the game tester, thoughts on challenges, and the learnings of testing games.
-
DevOps is Not Enough for Scaling and Evolving Tech-Driven Organizations: a Q&A with Eduardo da Silva
Eduardo Silva from bol.com on the need for sociotechnical systems thinking. DevOps is a good starting point but a wider view of the organization as a sociotechnical system is key for sustained growth.
-
The Flow System: Getting Fast Customer Feedback and Managing Flow
The Flow System elevates Lean Thinking in an age of complexity by combining complexity thinking, distributed leadership, and team science into the Triple Helix of Flow, which organizations can use to become more innovative, adaptive, and resilient. This first article explores the importance of quality, getting fast feedback from customers, the concept of flow, and The Flow System.
-
Platform Engineering as a (Community) Service
Nicki Watt shares how successful platform engineering initiatives start by adjusting their thinking to centre around people and communities, and their experience consuming the platform, with examples.
-
Strategies to Modernize, Maintain, and Future-Proof Systems
The book Kill it with Fire by Marianne Bellotti provides strategies that organizations can use to modernize, maintain, and future-proof their systems. She suggests choosing strategies based on the organizational context, and defining what value you’re hoping to see from modernization.
-
Applying Stoicism in Testing
Agility stands for being aware of your environment. There is a specific set of values for a tester that you should stick to; they set limits to what you can deliver as a tester, and within those limits, you can keep your agility. But your values can cause a “collision” with agile people around you, because they don’t have to be perfectly in line with how people apply the agile principles.
-
eBay's UI Framework Marko Adds Optimized Reactivity Model - Q&A with Marko's Development Team
Marko, eBay's performance-focused UI framework, features optimization strategies that are now becoming mainstream (e.g., server-side rendering, progressive and asynchronous rendering, partial hydration). InfoQ discussed with the Marko development team how those performance strategies may differentiate Marko from other frameworks and future performance-minded initiatives in their roadmap.