InfoQ Homepage Programming Content on InfoQ
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Service-Oriented Solution Evaluation Criteria
Paul Mooney explains what SOA actually is by envisioning an implementation journey from establishing a route, planning it, making it and arriving at the destination.
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Now What?
Dylan Schiemann presents the current status of web development engulfed in lots of frameworks, languages, and browsers, advising on choosing the right technologies to secure the future of a web app.
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Multicore Programming in Haskell
Simon Marlow explains through code samples what Haskell has to offer for concurrent programming through concurrent data structures and thread-based concurrency, and Haskell’s tools for parallelism.
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Neo4j: NOSQL and the Benefits of Graph Databases
Emil Eifrem overviews the trends leading to NOSQL, and four emerging NOSQL solutions. He also explains the internals of a graph database and an example of using Neo4j – a graph DB - in production.
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Groovy: Best Practices Developed From Distributed Polyglot Programming
Jonathan Felch discusses Groovy, its major features, using it in a financial project, the benefit of using dynamic and meta-programming features together, ending with what is not so great in Groovy.
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The DCI Architecture: Lean and Agile at the Code Level
James Coplien explains the DCI paradigm used to better represent the user’s mental model through code, proposing a way of reintroducing architecture back to Lean and Agile projects.
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Social Networks: Getting Distributed Web Services Done with NoSQL
Lars George and Fabrizio Schmidt present Germany’s largest social networks, Schuelervz, Studivz and Meinvz, the initial architecture, why it didn’t work and how they solved it with a NoSQL solution.
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Data Presentation in a Web-App: Journey of a Start-up
Simon Oxley presents how his team built a monitoring and reporting web app, the challenges encountered and decisions made, the technologies and tools used, and what are the their plans for the future.
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
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Spring: Paving The Way for Continuous Innovation
Jeremy Grelle discusses Spring 3 -Themes, Generics, Annotated Factory Methods, Meta-Annotations, SpEL, MVC, Rest Template- and quickly reviews Spring Integration, Blaze and Roo followed by a Roo demo.
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Embracing Concurrency At Scale
Justin Sheehy explains the principles behind concurrent distributed systems: no global state, no ACID but rather BASE, no RPC but protocols over APIs, prepare for failure, degradation, measurement.
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Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks