InfoQ Homepage Software Craftsmanship Content on InfoQ
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Beauty Is in the Eye of the Beholder
Alex Papadimoulis discusses ugly code, where it comes from, how to avoid it, and how to get rid of it.
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How to Stop Writing Next Year's Unsustainable Piece of Code
Guilherme Silveira mentions some of the turning points in project development that may affect the quality of the code offering advice on avoiding writing crappy code.
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Devops Fools, Tools and other Smart Things
Patrick Debois discusses the role of tools in creating a new devops culture that needs to be build inside organizations around the idea of craftsmanship.
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Better is Better
Steve Freeman talks about environments he worked in, learning that being in a really effective environment changes what you can do, opening new possibilities, and it is a qualitative experience.
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The Beginner’s Mind
Patrick Kua talks on the need to preserve an open mind and learning attitude while being on the craftsmanship journey from beginner to expert.
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Stop the Software Architecture Erosion
Bernhard Merkle advices on preventing architectural degradation of a project by using tools for constant monitoring of the code, exemplifying with an analysis of Ant, Findbugs and Eclipse.
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Infinitely Extensible
Alex Papadimoulis discusses avoiding over-engineering a program, presenting extensibility types used, extensibility design patterns, when to use them, and what happens when they are incorrectly used.
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Craft and Software Engineering
Glenn Vanderburg believes that software engineering and craftsmanship are not mutually exclusive, and there is synergy between them, explaining how to combine them in the software development process.
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Team Leadership in the Age of Agile
Roy Osherove discusses three maturity stages of a team and adjusting leadership accordingly, along with techniques meant to bring craftsmanship and maturity in a software development team.
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Compile-time Verification, It's Not Just for Type Safety Any More
Greg Young talks about .NET’s Contracts library, showing how to use it, what it is good for, and how it improves code quality.
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Where Did My Architecture Go?
Eoin Woods advices on writing code that preserves the initial architectural design using conventions, dependency analysis, module systems, augmenting the code & checking rules, and language extensions
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Making Apps That Don’t Suck
Mike Lee considers that a software engineer makes great applications not because he follows good rules but because he has a better way of looking at the world and he learns from experience.