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  • Presentation: 10 Ways to Screw Up with Scrum and XP

    In this presentation filmed during Agile 2008, Henrik Kniberg talks about 10 possible reasons to fail while doing Scrum and XP. Maybe the team does not have a definition of what Done means to them, or they don't know what their velocity is, or they don't hold retrospectives.

  • Overcoming Resistance to Change

    Any change whether an Agile implementation or re-arranging the office furniture is going to encounter some resistance. The real question is how we react when that happens. Dave Nicolette and Lasse Koskela's workshop - was designed too help us understand where resistance comes from and how to handle it.

  • Craftsmanship - the Fifth Agile Manifesto Value?

    Robert "Uncle Bob" Martin re-invigorated the discussion around "professionalism in programming" by proposing that the Agile Manifesto be updated with a fifth value, "Craftsmanship over Execution".

  • Presentation: Do The Hustle

    In this presentation at RubyFringe, Obie Fernandez shares his experience selling consulting services for both Thoughtworks and Hashrocket and gives advice on how developers/consultants can deal with clients by setting minimal requirements, saying "No" and how to choose hourly rates and much more.

  • Scrum-ban Paper Adds Kanban to Scrum

    Corey Ladas has written an interesting paper titled "Scrum-ban" in which he describes how a Scrum team might introduce the lean practice of kanban. He goes on to describe an evolutionary process, which if taken far enough, replaces most of Scrum. Even for those who don't want to scrap Scrum and go lean, the paper provides a useful view into what kanban is and how it can augment Scrum.

  • Presentation: Natural Laws of Software Development - Deriving Agile Practices

    In this presentation filmed during Agile 2008, Ron Jeffries and Chet Hendrickson derive Agile practices from the natural laws of software development. They don't just say "Be Agile!", but they explain why Agile practices make perfect sense in the software development world.

  • Presentation: "We Suck Less!" Is Not Enough

    In this presentation filmed during Agile 2008, David Douglas and Robin Dymond discuss about companies which try to adopt Agile, but don't go all the way, resulting in failure and rejection of it, and predictably having a negative impact on Agile's future.

  • Beginner's Mind - An Approach to Listening

    Beginner's Mind is the idea of approaching things without preconceptions, pre-conceived ideas or prior judgements. This approach is useful to agile practitioners and coaches, inviting us to enter situations and observe what is really happening before we act.

  • Presentation: The Development of a New Car at Toyota

    In this presentation made during Agile 2008, Kenji Hiranabe talks about Toyota's development process of a new car. Kenji shares his experience meeting Nobuaki Katayama, Chief Engineer at Toyota, and the lessons he learned from him.

  • Is Estimating A Wasteful Practice?

    The age old problem of software "estimation" has generated some interesting discussion lately in the agile community. J.B. Rainsberger, Arlo Belshee, Josh Kerievsky, David Anderson, and others ask the question "Are estimates really needed at all?"

  • Presentation: Martin Fowler and Dan North Talk Over the Yawning Crevasse of Doom

    In this presentation filmed during QCon London 2007, Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.

  • Interview: Linda Rising on "Fearless Change" Patterns

    In this interview by Floyd Marinescu, co-founder of InfoQ, Linda Rising talks about the book "Fearless Change: Patterns for Introducing New Ideas" and offers examples of how the patterns presented in the book can ease Agile adoption.

  • Card Game Teaches Distributed Project Communication Lessons

    Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.

  • Presentation: Mock Roles Not Object States

    In this presentation filmed during QCon London 2007, Nat Pryce and Steve Freeman talk about TDD using Mock Objects. In their opinion, Mock Objects improves the software design and makes the code more easier to maintain and adapt to changing requirements.

  • Prioritizing (the Backlog) For Profit

    Having difficulty prioritizing the backlog? Luke Hohmann has described a method to make quantitative decisions about which backlog items should be considered first. In addition to the usual attributes such as implementation effort, Luke suggested adding attributes to measure stakeholders needs, strategic alignment and to ask whether the item is driving profit.

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