InfoQ Homepage Agile in the Enterprise Content on InfoQ
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Seniority, Respect, Authority and an Agile Team
Senior members, who have been working in traditional teams, can face issues related to respect and authority when they come to an Agile team. An interesting discussion on Scrum Development group and Agile India group tries to uncover answers that Agile might have for the situation.
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Does Sustainable Pace mean a 40 hour week?
Sustainable Pace is a well known XP practice however, different people relate to it in different ways. Could an Agile team increase its sustainable pace by working longer? An interesting discussion on the Scrum Development group tries to debate the correlation between the number of work hours per week and sustainable pace.
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Impediments To Your Value-Stream
Scrum defines an impediment as "anything keeping the team from being more productive" and clearly stresses that teams establish means to remove them as continuously as possible. Joe Little proposes an impediment's scope may be better established as being anything keeping the organization from delivering value.
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Creating The Culture For An Agile Environment
Greg Smith offers an in-depth practical perspective on making your agile transition just as much about culture change as it is about process change.
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A Preview of Mingle 2.0
On April 15th Thoughtworks will release Mingle 2.0, nine months after the initial release of Mingle. InfoQ got some time with product manager Adam Monago to talk through the new functionality provided by Mingle 2.0.
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What is the Role of a Manager in an Agile Organization?
Your organization is adopting Agile Development and your Managers are trying to find their new role. Prior to the adoption Agile perhaps management was involved in the production specifications and assigned the tasks. Now that teams are self organizing and the stories (instead of specs) come from the product owner, what does management do?
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Rally's Agile Project Lifecycle Management Tool 2008.1 Released
InfoQ got together with Zach Nies, Product Development Manager for Rally software for a product walk through of Rally's latest offering of their Agile Lifecycle Management product, and to talk about where Rally's product in this space is going in the future.
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New Agile Community Site Launch
A new site Agile Commons has recently been born, as a result of collaborative work between Rally employees and their customers. It has been launched as an ideas exchange platform funded by Rally & Hivemind, with the aim of becoming the leading resource for Agile minded people, by inviting different types of organisations, Linked In groups to discuss and exchange agile ideas in a single place.
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Is the ScrumMaster-as-Blocker a Pattern to Follow or a Smell to Avoid?
So, you are on a development team that is adopting Agile or thinking of going in that direction. If you are adopting Agile by starting small, you probably are working against-the-grain in your organization. You may have heard that there should be a role that protects the team from the rest of the non-Agile world that might be useful
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Opinion: Agile Adoption is Distinct from Agile Practices
Using Agile practices effectively is not as easy as knowing what Agile practices are. To use test driven development effectively is different than knowing that you should follow the red-green-refactor loop. How does one get from 'Agile seems like a good idea' to 'We have used Agile practices to significantly improve the value we deliver to our organization'?
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Does Continuous Production Lead To Extreme Agility?
The idea of continuous production has been around for some time, with Cal Henderson revealing in 2005 that Flickr releases code to production about every 30 minutes. InfoQ investigates continuous production and explores the effects it has on the product lifecycle, and in turn the host organisation.
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Why Crunch Mode Doesn't Work
Evan Robinson recently posted an article on why the practice of 'crunch time' doesn't work. Despite a century of studies showing that long-term output is maximized near a five-day, 40-hour work week, projects still hit the crunch usually to the detriment of the team. InfoQ looks at why crunch time is still so prevalent in the software industry and, if we know it's bad, why do we still do it?.
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InfoQ Interview: Hugh Ivory on DSDM's Public "Atern" Release
DSDM has been called "the grandmother" of the agile methodologies, first released in 1995. Until recently it was only available to members but this year, for the first time, the DSDM Consortium made the "Atern" release available to the public. Director Hugh Ivory provided an overview at Agile2007, including a look at both old and new customer-facing roles in DSDM.
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Agile Contracts Require Trust
Contracts are the seam that tie together different organizations. Traditional contracts are based on mistrust and a CYA philosophy. Fixed price contracts don't take into consider the uncertainty of software development. Time-for-money projects are not based on value delivered - a team can work for a long time and not have much to show for. The Agile community is looking for something better.
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Do Dedicated Team Rooms Make for More Productive Teams?
Following a recent article on Science Daily, and a flurry of activity on the Lean Agile Scrum mailing list, InfoQ summarizes what factors make for an optimal team room, and in some cases influence whether a team room is effective at all.