InfoQ Homepage Agile Techniques Content on InfoQ
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Implementing Agile Code Reviews
Olivier Gourment explains, step by step, how any team or organization can adopt Agile code reviews which are known to reduce the costs of defect fixing by half.
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My Agile House Reno
Nikola Karpisek tells the story of decorating his house using an agile approach: a small board and convincing the contractors to use yellow post-it’s.
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Synergistic Effects: A Mixed Remote/In-house Team Can Be Better than the Sum of Its Parts
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
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The Mindset Change for the Agile Tester
Janet Gregory discusses changing a tester’s mindset from “How can I break the software?” to “How can I help deliver excellent software?”, using examples and advising how to apply it on agile projects.
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Xanpan — a Personal Take on All Things Agile
Allan Kelly introduces Xanpan, a mixture of Kanban, XP, Lean and economics, focusing on teams not projects, allowing for planned and unplanned work within iterations and levels flow.
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From Agility to Anti-Fragility - A Practitioner's Guide
Nick Zhu & Sharan Karanth introduce a thought framework, based on Anti-Fragility, that can be used to describe, explain, and tune Agile, Lean as well as Continuous Delivery practices.
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Flow - an Agile Method for DevOps
Steve Arnold introduces Flow, an Agile method combining concepts from DevOps, Lean and Kanban, based on the idea that a requirement is worked on at each point of the software delivery pipeline.
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Theory of Constraints and Agility
Craig Strong and Daryn Holmes discuss applying the Theory of Constraints to software development, providing simulations and experience-based evidence to support the technique.
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Games for Learning about Conflict
Ellen Grove presents a model for conflict recognition and resolution using practical games that teams can use to help clarify differing viewpoints and seek resolution.
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Gamestorming the Retrospective
Astrid Claessen discusses retrospectives: the Derby and Larsen models, how gamestorming helps, and techniques explained through example by involving the audience.
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TDD and Refactoring with LEGO
Bryan Beecham teaches the TDD principles with LEGO bricks, making technical concepts easier to grasp by working with your own hands.
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Make Impacts, Not Software!
Gojko Adžić explains how to ask questions and how to see things in a different perspective in order to get more from the software development process.