InfoQ Homepage Architecture & Design Content on InfoQ
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Developing a User-Centered (Mobile) Device Strategy
Soeren Engelbrecht presents tools and check-lists supporting an organization in determining the optimal mix of devices and technologies for their specific users and their specific user tasks.
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Refactoring Java Generics by Inferring Wildcards, In Practice
John Altidor, Yannis Smaragdakis discuss an algorithm for refactoring and inferring more general type instantiations of Java generics using wildcards without changes to the Java type system.
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From a Monolith to Microservices + REST: the Evolution of LinkedIn's Service Architecture
Steven Ihde and Karan Parikh discuss about tools and frameworks built in order to help LinkedIn's transition to microservices, including their URN resolution engine and the Rest.li API Hub.
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Organizing Your Company to Embrace Microservices
Paul Osman discusses their experiences evolving 500px from a single, monolithic Ruby on Rails application to a series of composable microservices written in Ruby and Go.
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Aeron: The Next Generation in High-performance Messaging
Martin Thompson focuses on the design of Aeron, what they learned trying to achieve consistent performance, and challenges performing UDP messaging in a lock-free and wait-free manner.
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Building the Halo 4 Services with Orleans
Caitie McCaffrey does an overview of Orleans, the challenges faced when building the Halo 4 services, and why the Actor Model and Orleans in particular were utilized to solve these problems.
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To the Moon
Russ Olsen tells the moon landing story and how it has affected the software development.
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Customer Insight, from Data to Information
Thore Thomassen shares from experience how to combine structured data in a DWH with unstructured data in NoSQL, and using parallel data warehouse appliances to boost the analytical capabilities.
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Lessons Learned Running a Remote Diary Study
Adam Parker tells how they planned and ran a diary study, what they did during the 3 weeks of the study, how they analyzed the results, and what they learned by doing it.
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The Architecture of Uncertainty
Kevlin Henney looks at how uncertainty, lack of knowledge and options can be used to partition and structure the code in a system.
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User Perspective Design – Integrating Responsive Containers and Content
Colin Burns takes a look at the creative forces shaping BBC’s approach to the future, examining how to create innovative experiences across different screens.
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Tiny
Chad Fowler attempts to convince people that keeping things "tiny" –small iterations, small methods, small teams - is the best thing one can do for himself and his team.