InfoQ Homepage Augmented Reality Content on InfoQ
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Google's V8 Engine Adds Support for WebAssembly SIMD
The WebAssembly SIMD proposal has come to Google JavaScript engine V8, albeit still as an experimental feature. Exploiting data parallelism, V8 support for SIMD (Single instruction, multiple data) aims to accelerate compute intensive tasks like audio/video processing, machine learning, and more.
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A-Frame 1.0 Release Adds WebXR and AR Mode
A-Frame, a web framework for building Virtual and Augmented Reality experiences on the web, recently reached the A-Frame 1.0 release with support for the WebXR specification and an AR mode for browsers which support ARCore and ARKit.
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Google's ARCore Depth API Brings Depth Maps and Occlusion to Non-Specialized Devices
Now available in closed preview, ARCore Depth API enables to create depth maps using a single camera. This feature, previously available only on devices with a depth sensor, makes it possible to realistically blend virtual objects in physical environments as well as building more natural, interactive, and helpful experiences, Google says.
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Using VR and AR for Pain Management
Immersive technologies have been used for the past 30 years to treat pain, PTSD, phobia, anxiety, and phantom limb syndrome. The human brain processes images 60,000 times faster than text, and 90% of information transmitted to the brain is visual. Since we are visual by nature, we can use VR and AR in pain management.
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Google Open-Sources Real-Time Hand Tracking for Android and iOS
Google has open-sourced a new component for its MediaPipe framework aimed to bring real-time hand detection and tracking to mobile devices.
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Building AR/VR Applications in the Browser
Both Augmented and Virtual reality present exciting new opportunities for web developers. We follow Doug Sillars' talk on "Building an ARt Gallery in the Browser" to find out what the state of Virtual and Augmented Reality in JavaScript is, and how developers can get involved by using A-Frame, an AR/VR JavaScript library.
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OpenXR Spec Hits 1.0, Guarantees Backward-Compatibility
Backed by Epic, Microsoft, Oculus, and others, OpenXR aims to reduce fragmentation in the AR/VR space by setting an open, royalty-free standard for augmented reality (AR) and virtual reality (VR) platforms and devices. Additions to version 1.0 include better support for input subsystem, game engine editor, and loader.
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ARKit 3 Brings People Occlusion, Motion Capture, and More
ARKit 3, recently announced at WWDC 2019, moves further into the direction of more immersive augmented reality experiences by adding support for integrating people with virtual objects and injecting human motion into the AR experience. Other new features in ARKit 3 are multiple face tracking, support for simultaneous use of front and back camera, and collaborative sessions.
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Splunk Releases Splunk Connected Experiences and Splunk Business Flow
Data analytics organisation, Splunk, recently released Splunk Connected Experiences which delivers insights through augmented reality (AR), mobile devices like Apple TV, and mobile applications. They also released Splunk Business Flow which enables business operations professionals to gain insights across their customer journeys and business processes.
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W3C Publishes WebXR Draft Specification for Direct Web Interaction with Immersive Hardware
The World Wide Web Consortium recently published draft specifications for WebXR. The WebXR Device API seeks to provide "the interfaces necessary to enable developers to build compelling, comfortable, and safe immersive applications on the web across a wide variety of hardware form factors".
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OpenXR 0.90 Aims to Solve AR/VR Fragmentation
The Khronos Group has published the first OpenXR specification and API with version number 0.90. OpenXR is an open, royalty-free standard for augmented reality (AR) and virtual reality (VR) platforms and devices that aims to simplify AR/VR software development on multiple platforms and devices.
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Cross-Platform Augmented Reality Apps with Unity AR Foundation
Unity, maker of the eponymous game engine, continues to advance its AR Foundation project, which aims to make it easier for developers to create AR apps that runs both on iOS and Android. Its latest release adds support for ARKit’s ARWorldMap and Unity’s Lightweight Render Pipeline.
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Mozilla Pushes WebXR as New Open Web API for Augmented Reality
After adding support for WebVR to Firefox, Mozilla is now working on a new API, called WebXR, to bring mixed reality to the Web. Initially announced last year, WebXR aims to replace WebVR in time and to offer a smooth transition for developers using WebVR.
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ARKit 2 Introduces Shared Experiences
At WWDC 2018, Apple announced version 2 of its augmented reality (AR) framework for iOS, ARKit, supporting shared experiences, persistent tracking, 3D object detection, and a new file format aiming to enable AR objects interoperability across Apple apps.
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ARCore 1.2 Lets Users Share AR Worlds
At its recent I/O 2018 conference, Google announced version 1.2 of its augmented reality framework, ARCore, which brings collaborative AR experiences through Cloud Anchors, vertical plane detection, and SceneForms, which makes it possible to create 3D apps without using OpenGL.