A big emphasis for many developers, especially those writing games or working on pure number crunching, is raw performance. One way to get more performance out of C# is to avoid allocating memory without having to copy structs instead. The next proposal shows how C# can expose the CLR managed pointer support to do just that.
Probably the most common error type in .NET is the Null Reference Exception. The root cause of this error is C#’s inability to express the concept of non-nullable references, which in turn makes compiler-enforced null checking it too burdensome. To address this problem, there is a proposal for mandatory and explicitly nullable references.
With C#6 nearing completion, plans are already being laid for C# 7. While nothing is definite yet, they are starting to categorize proposals in terms of “interest and estimated plausibility”. In this series, we’ll be looking at some of the proposals starting with language support for tuples.
The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."
A major limitation of the .NET framework is its inability to truly work with the Windows file system. Even seemingly basic operations such as working file paths longer than 260 characters long is beyond the capabilities of System.IO. This is where AlphaFS comes into play.
Like most languages that rely on a mark-and-sweep garbage collector, C# can run into performance problems when allocating memory too often or when making large allocations. Ben Watson, a Senior SDE at Microsoft working on Bing, ran into just that problem with the MemoryStream class.
With C# 6 nearly complete, work has begun on the next version. Like past versions, the first step is to set an overall theme and scope for what is to come. That vision has been shared by Mads Torgersen by publishing the first set of meeting notes for the C# 7 design team.
amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.
Microsoft is continuing their move from CodePlex to GitHub for their open source offerings. The F# compiler was moved on the 13th, with the Roslyn based C# and VB compilers following a few days later.
Lang Ext, an open-source library for C# written by London-based Paul Louth, provides a set of helper functions and types that aim to "bring some of the functional world into C#" while trying to look like extensions to the language itself.
Mads Torgersen, C# program manager at Microsoft, published a short video presentation describing what is coming in the next major C# version, C# 6. Among C# 6 new features, Mads highlighted getter-only properties, the lambda-arrow operator, string interpolation, and more.
Microsoft's recent trend toward open source software has made a major advance as the company has released the core .NET software stack under the MIT License and published the code on GitHub. The company plans to fully support an "enterprise ready" version of .NET for Windows, Linux, and Mac OS X.
The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.
The Xamarin Evolve 2014 event taking place these days in Atlanta, US, has produced a number of news related to the cross-platform tools Xamarin makes: Android Player – a hardware accelerated Android simulator-, Sketches –a REPL-like environment-, and Profiler –a C# code profiler-.
As the next version of C# gets closer, features that are not quite ready have to be cut. The features. Newly removed from the list are primary constructors and declaration expressions.