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InfoQ Homepage Collaboration Content on InfoQ

  • 2018 State of Testing Report

    The State of Testing 2018 report provides insights into the adoption of test techniques, practices, and test automation, and the challenges that testers are facing. It shares results from this year’s testing survey. InfoQ held an interview with the organizers of the State of Testing survey.

  • How Technology Is Impacting the Future of Work through Fragmentation

    One of the side effects of technology’s evolution is that it fragments existing architectures and creates new structures in the process. AI and Blockchain are currently doing this, but this pattern has been seen before and will continue as tech evolves. According to Kary Bheemaiah, fragmentation is impacting the future of work; it’s a tech-lead reality to be observed and leveraged when possible.

  • Psychological Safety in Training Games

    Games can be safe places where people can learn lessons experientially under controlled circumstances and generate insights that can be applied to their daily work. Sometimes though, games can get too personal and uncomfortable. A facilitator can create safety mechanisms for these games, including making it easy and safe for people to opt-in and opt-out.

  • Decision Making in a Company with No Managers

    Self-managed companies are emerging as a viable option for the future of work. The transformation from standard hierarchical organisation to a flat structure is definitely beneficial, but obviously a challenging process. This article explores how SoftwareMill, a Polish software house, did it.

  • Q&A on the Book The Age of Agile

    The book The Age of Agile by Steve Denning defines the goals, values, principles, and techniques for Agile management together with stories about how large organizations are applying this to deliver value on a large scale.

  • Beyond Copy-Pasting Methods: Navigating Complexity

    This article explores how you can try out a context-specific approach, which leads to a context-specific experience. Once we understand more about the complexity behind the problems which we are trying to solve with agile, we clarify the purpose of our agile practice. This is the starting point from which we can build a common focus and sense of priority within our agile culture.

  • Scaling Agile – Big Room Planning

    This third article in the series about making scaled agile work explores how to do big room planning. It’s two days of planning together with all program and team members every three months providing an overview of all the work to be done in the next quarter. Towards the end of the two days, team and program objectives for the three months are agreed upon, and risks are discussed and mitigated.

  • TalentSumerization – The Employee Experience in Agile Enterprises

    Talent, knowledge and leadership are today’s currency for competitiveness. HR teams that begin to think about their roles as creating an employment experience will be on the leading edge of modern workplaces. This article explores how Consumerization of Human Resources” – or “TalentSumerization” – can be used to create a social, mobile, and consumer-style employee experience.

  • Telenor’s Stars to Space Stations: An Example of Gate Systems Applied to Product Development

    When Telenor needed to establish a clearer understanding of how to measure progress for early stage product development, they created a different set of KPIs for early stage products based around learning instead of financials. They studied the product phase gate process used by companies such as Microsoft and IBM to develop one that worked for Telenor to make relevant investments.

  • Q&A with Dan Szuc and Jo Wong on Make Meaningful Work

    Raf Gemmail speaks with UX leaders Dan Szuc and Josephine Wong about Make Meaningful Work, a humanistic framework and set of practices born from applying human-centered design to the workplace. Sitting beneath existing methodologies, it enables teams to share and understand character perspectives, in working towards producing impacts which are meaningful to them.

  • Agile for Marketing and Communication

    Agile Marketing and Communication (MarCom) bridge the IT and communication disciplines. Communication professionals started to apply agile in their projects, which has led to better collaboration and increased productivity and creativity. Professionals take on tasks outside their usual responsibilities and duties, and it's the team that decides how the work is prioritized and done.

  • Frugal Innovation: Doing More with Less

    Frugal innovation provides ways to do more and better with less. It helps us to solve problems with limited resources in a sustainable way and to address inequality and empower billions of people at the bottom of the pyramid. Agile and frugal support each other; both aim to solve the problem at hand and nothing more, getting products into the hands of the users early and learning from that use.

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