InfoQ Homepage Collaboration Content on InfoQ
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Article: "Who Do You Trust?" by Linda Rising
During Agile 2008, Dr. Linda Rising held a presentation centered on experiments conducted many years ago, presenting how deep, powerfully affecting, and difficult to avoid are human “prejudices” and “stereotypes” as seen from the perspective of psychology and cognitive science. The article, written by Tsutomu Yasui, is a summary of that presentation.
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Interview: Erich Gamma Discusses Jazz, Eclipse, JUnit and Design Patterns
In this interview from QCon London 2008, Erich Gamma discusses the Jazz project, why Eclipse has been successful, the strict Eclipse release schedule, JUnit, Design Patterns, how to identify a design pattern, design patterns and the 'Don't Repeat Yourself' principle, the design pattern community, and whether dependency injection is a design pattern.
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Presentation: When Working Software Is Not Enough: A Story of Project Failure
In this presentation filmed during Agile 2008, Mitch Lacey talks about a real life project that was on the verge of being successful, but was deemed as unsuccessful by the customer. Considering that "the true measure of project progress is working software", Mitch and his team delivered the software, but the client was not satisfied.
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Behavior-Driven Development for Everyone
Behavior-Driven Development is nothing new but has steadily risen to the forefront as an excellent technique for technical and non-technical participants to collaborate on a software project. Several frameworks exist to aid the development of software in the BDD (Behavior-Driven Development) mindset, with one particular framework trying to make it as <i>easy</i> as possible for everyone.
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Can Authors Use Agile Methods?
Can Agile methods be used to write a book? For a growing number of authors (Lisa Crispin, Janet Gregory, Alistair Cockburn, James Shore, Shane Warden and Jurgen Appelo) the answer is resounding yes.
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Presentation: Martin Fowler and Dan North Talk Over the Yawning Crevasse of Doom
In this presentation filmed during QCon London 2007, Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.
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Card Game Teaches Distributed Project Communication Lessons
Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.
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Interview: Jean Tabaka About Team Collaboration and RAPID Management
In this interview made by Deborah Hartmann of InfoQ, Jean Tabaka talks about team collaboration as a key ingredient of the Agile development, but she also mentions RAPID management as a solution for the product owners who found themselves in an Agile environment.
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Github Gist: Versioning For Pasted Code
Demoed at RubyFringe, Github introduced a new service called Gist. While similar to popular paste services, it adds a twist: pasted snippets can be accessed like git repositories, which can be updated from the web interface.
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Renowned Orchestra Embraces Scrum-like Practices
A Scrum team has no designated leader; the team is expected to self-organize. Similarly, one of the world's most renowned orchestras has dispensed entirely with the role of conductor in favor of a process where leadership is shared and decisions are made by the team. Along the way, they have learned lessons and ways of working together that any Scrum team can benefit from.
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How to Evaluate a Good Fit for XP?
XP might not be for everyone. An interesting discussion on the Extreme Programming group, tries to find the factors, on which, an individual should be evaluated, to determine, whether he is fit to be on an XP team.
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Truthfulness - an Agile Value?
Declan Whelan wrote a thought-provoking blog citing an idea he learned from Mishkin Berteig about an (unspoken) principle behind successful Agile teams: truthfulness. The idea is simple: without individuals being honest and open, most agile practices will not work.
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Voting Someone Off the Island on an Agile Team
On Agile teams there is a definite possibility of having a team member who is not a good fit. Members of the Agile community discuss the reasons and possible ways of voting someone off the island.
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Retrospective Failures and How to Avoid Them
What are the typical problems that Retrospectives suffer from? What do we do to avoid them?
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Integrating Testers on to the Agile Team
What is the role of testers on an Agile team? What is their day to day experience like? What lessons have they learned