InfoQ Homepage Collaboration Content on InfoQ
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Co-location Transition, Tips and Concerns
What are the tricks to successfully transitioning from cubicles to a team room? What are the concerns? Ideas include: make the change an experiment, make sure everyone is heard.
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MS Experience Yields Distributed Agile "Dos and Don'ts"
Ade Miller has published a paper on distributed agile development, highlighting the challenges of trying to do distributed agile development, along with recommendations for addressing these challenges based primarily on the experiences of teams within the Patterns and Practices group at Microsoft.
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Working Group Formed to Produce Reusable Agile Contracts
Traditional software contracts have often pitted the customer and vendor against each other. Several Agilists in the past have taken a stab at defining an Agile contract which improves the relationship between the customer and the vendor. A working group is collaborating on OpenPlans taking a step further in this direction and coming up with a reusable Agile contract.
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Presentation: Jim McCarthy and 11 Commitments For a Shared Vision
In this presentation filmed during Agile 2008, Jim McCarthy talks about 11 commitments team members should adhere to if they want to achieve a state of shared vision. Such a state empowers a team to reach their full potential and ultimately attain greatness.
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Agile Games for Learning
At Agile 2008, Don McGreal and Michael McCullough ran a session that showed how to use games and exercises to help improve our understanding of Agile principles and practices. After the conference they created the Tasty Cupcakes as a repository for all Agile games.
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Agility Means Truthfulness
Talk about agile can often tend toward the tangible things that people do day-to-day, toward the "process of agile", but true agility is really less about process and more about principle. Travis Birch presents his perspective about some of these more intangible aspects of agile, namely "truthfulness".
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Article: "Who Do You Trust?" by Linda Rising
During Agile 2008, Dr. Linda Rising held a presentation centered on experiments conducted many years ago, presenting how deep, powerfully affecting, and difficult to avoid are human “prejudices” and “stereotypes” as seen from the perspective of psychology and cognitive science. The article, written by Tsutomu Yasui, is a summary of that presentation.
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Interview: Erich Gamma Discusses Jazz, Eclipse, JUnit and Design Patterns
In this interview from QCon London 2008, Erich Gamma discusses the Jazz project, why Eclipse has been successful, the strict Eclipse release schedule, JUnit, Design Patterns, how to identify a design pattern, design patterns and the 'Don't Repeat Yourself' principle, the design pattern community, and whether dependency injection is a design pattern.
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Presentation: When Working Software Is Not Enough: A Story of Project Failure
In this presentation filmed during Agile 2008, Mitch Lacey talks about a real life project that was on the verge of being successful, but was deemed as unsuccessful by the customer. Considering that "the true measure of project progress is working software", Mitch and his team delivered the software, but the client was not satisfied.
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Behavior-Driven Development for Everyone
Behavior-Driven Development is nothing new but has steadily risen to the forefront as an excellent technique for technical and non-technical participants to collaborate on a software project. Several frameworks exist to aid the development of software in the BDD (Behavior-Driven Development) mindset, with one particular framework trying to make it as <i>easy</i> as possible for everyone.
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Can Authors Use Agile Methods?
Can Agile methods be used to write a book? For a growing number of authors (Lisa Crispin, Janet Gregory, Alistair Cockburn, James Shore, Shane Warden and Jurgen Appelo) the answer is resounding yes.
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Presentation: Martin Fowler and Dan North Talk Over the Yawning Crevasse of Doom
In this presentation filmed during QCon London 2007, Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.
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Card Game Teaches Distributed Project Communication Lessons
Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.
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Interview: Jean Tabaka About Team Collaboration and RAPID Management
In this interview made by Deborah Hartmann of InfoQ, Jean Tabaka talks about team collaboration as a key ingredient of the Agile development, but she also mentions RAPID management as a solution for the product owners who found themselves in an Agile environment.
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Github Gist: Versioning For Pasted Code
Demoed at RubyFringe, Github introduced a new service called Gist. While similar to popular paste services, it adds a twist: pasted snippets can be accessed like git repositories, which can be updated from the web interface.