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  • Card Game Teaches Distributed Project Communication Lessons

    Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.

  • Interview: Jean Tabaka About Team Collaboration and RAPID Management

    In this interview made by Deborah Hartmann of InfoQ, Jean Tabaka talks about team collaboration as a key ingredient of the Agile development, but she also mentions RAPID management as a solution for the product owners who found themselves in an Agile environment.

  • Github Gist: Versioning For Pasted Code

    Demoed at RubyFringe, Github introduced a new service called Gist. While similar to popular paste services, it adds a twist: pasted snippets can be accessed like git repositories, which can be updated from the web interface.

  • Renowned Orchestra Embraces Scrum-like Practices

    A Scrum team has no designated leader; the team is expected to self-organize. Similarly, one of the world's most renowned orchestras has dispensed entirely with the role of conductor in favor of a process where leadership is shared and decisions are made by the team. Along the way, they have learned lessons and ways of working together that any Scrum team can benefit from.

  • How to Evaluate a Good Fit for XP?

    XP might not be for everyone. An interesting discussion on the Extreme Programming group, tries to find the factors, on which, an individual should be evaluated, to determine, whether he is fit to be on an XP team.

  • Truthfulness - an Agile Value?

    Declan Whelan wrote a thought-provoking blog citing an idea he learned from Mishkin Berteig about an (unspoken) principle behind successful Agile teams: truthfulness. The idea is simple: without individuals being honest and open, most agile practices will not work.

  • Voting Someone Off the Island on an Agile Team

    On Agile teams there is a definite possibility of having a team member who is not a good fit. Members of the Agile community discuss the reasons and possible ways of voting someone off the island.

  • Retrospective Failures and How to Avoid Them

    What are the typical problems that Retrospectives suffer from? What do we do to avoid them?

  • Integrating Testers on to the Agile Team

    What is the role of testers on an Agile team? What is their day to day experience like? What lessons have they learned

  • Article: Distributed Version Control Systems - a guide

    Since Linus Torvalds presentation at Google about git in May 2007, the adoption and interest for Distributed Version Control Systems has been constantly rising. In this article, Sebastien Auvray introduces the concept of Distributed Version Control, see when to use it, why it may be better than what you're currently using, and have a look at three actors in the area: git, Mercurial and Bazaar.

  • Are there weaknesses with Collective Code Ownership?

    The Agile development community has been practicing Collective Code Ownership for long enough now that we had enough time to find some of the faults.

  • Article: Software Development Lessons Learned from Poker

    There is no silver bullet. We know it, but don't act like it. Your language, tool or process is better, right? In this article, Jay Fields says: "It depends". The right choices varies with context, people, and more. This article touches upon how a lot of things must impact a choice; learning culture, skill levels, teamwork, incomplete information, metrics - and context.

  • Does Your Team Have a Mission Statement?

    Is your team juggling conflicting requests? Is your Product Owner struggling to decide which customer's to serve and which to ignore for now? Does it seem that everyone has a different agenda? Perhaps you need a mission statement

  • Microsoft Live Mesh Keeping your World in Sync

    Microsoft released a technology preview of their Windows Live Mesh service designed to connect and synchronize devices, folders and news. The details from Microsoft include giving users of PCs, Macs and Mobile phones access to their information from anywhere.

  • A Preview of Mingle 2.0

    On April 15th Thoughtworks will release Mingle 2.0, nine months after the initial release of Mingle. InfoQ got some time with product manager Adam Monago to talk through the new functionality provided by Mingle 2.0.

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